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Space Marines · Datasheet

Assault Squad with Jump Packs

Other115–230 pts32mmAdeptus Astartes
M
12"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons10 profiles
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Flamer
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    4
    AP
    0
    D
    1
  • Grav-pistol
    ANTI-VEHICLE 2+, PISTOL
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    -1
    D
    2
  • Hand flamer
    IGNORES COVER, PISTOL, TORRENT
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    3
    AP
    0
    D
    1
  • Inferno pistol
    MELTA 2, PISTOL
    Rng
    6
    A
    1
    BS
    3+
    S
    8
    AP
    -4
    D
    D3
  • Meltagun
    melta 2
    Rng
    12
    A
    1
    BS
    3+
    S
    9
    AP
    -4
    D
    D6
  • Plasma gun – standard
    rapid fire 1
    Rng
    24
    A
    1
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma gun – supercharge
    hazardous, rapid fire 1
    Rng
    24
    A
    1
    BS
    3+
    S
    8
    AP
    -3
    D
    2
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    8
    AP
    -3
    D
    2
Melee Weapons7 profiles
  • Astartes chainsword
    Rng
    Melee
    A
    4
    WS
    3+
    S
    4
    AP
    -1
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Eviscerator
    sustained hits 1
    Rng
    Melee
    A
    3
    WS
    4+
    S
    7
    AP
    -2
    D
    2
  • Power fist
    Rng
    Melee
    A
    3
    WS
    3+
    S
    8
    AP
    -2
    D
    2
  • Power weapon
    Rng
    Melee
    A
    4
    WS
    3+
    S
    5
    AP
    -2
    D
    1
  • Thunder hammer
    devastating wounds
    Rng
    Melee
    A
    3
    WS
    4+
    S
    8
    AP
    -2
    D
    2
  • Twin lightning claws
    twin-linked
    Rng
    Melee
    A
    5
    WS
    3+
    S
    4
    AP
    -2
    D
    1
Abilities5 abilities
Core
Faction
WargearAstartes Shield
The bearer has a 4+ invulnerable save.
DatasheetHammer of WrathCharge
Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
Special (правая колонка)ATTACHED UNITS
If a Character unit from your army with the Leader ability can be attached to Assault Intercessors with Jump Packs, it can also be attached to this unit.
Wargear Options
  • The Assault Sergeant with Jump Pack’s bolt pistol can be replaced with one of the following:
    • 1 grav-pistol
    • 1 hand flamer
    • 1 inferno pistol
    • 1 plasma pistol
  • The Assault Sergeant with Jump Pack’s Astartes chainsword can be replaced with one of the following:
    • 1 power fist
    • 1 power weapon
    • 1 thunder hammer
  • The Assault Sergeant with Jump Pack can do one of the following:
    • Replace its bolt pistol and Astartes chainsword with 1 twin lightning claws.
    • Be equipped with 1 Astartes shield.
  • Up to 2 Assault Marines with Jump Packs can each have their bolt pistol and Astartes chainsword replaced with one of the following:
    • 1 plasma pistol and 1 Astartes chainsword
    • 1 flamer and 1 close combat weapon
    • 1 meltagun and 1 close combat weapon
    • 1 plasma gun and 1 close combat weapon
  • For every 5 models in this unit, 1 model’s Astartes chainsword can be replaced with 1 eviscerator.
Leader
Legend
Thanks to their powerful jump packs, these warriors soar over the battlefield, slamming into the foe and cutting them down with point-blank bolt pistol fire and furious chainsword hacks before shooting off to their next target.