Detachment Rule
Bold Gallantry
With their companions beside them - kin of their blood, allies in honour - Knightly Nobles are inspired to near-reckless heroism. Their fervour spreads through neural interfaces to reach the machine spirits of their towering Knight suits. The Knights’ power cores flare with motive energy. Target stabilisers sputter into life, glaring balefully at the foe. Servo-motors and fibre bundles thrum, powering the Nobles’ steeds to a thunderous speed, such that the ground trembles.
Each time an Imperial Knights unit from your army Advances, until the end of the turn, ranged weapons equipped by IMPERIAL KNIGHTS models from your army have the [ASSAULT] ability.
Stratagems
FULL TILT
2 CPValourstrike Lance – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One Imperial Knights unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.
TARGET: One Imperial Knights unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, add 2" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.
ROTATE ION SHIELDS
1 CPValourstrike Lance – Wargear Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
RUN THEM THROUGH!
1 CPValourstrike Lance – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One Imperial Knights unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.
TARGET: One Imperial Knights unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.
TACTICAL FOIL
1 CPValourstrike Lance – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Imperial Knights model from your army that is within 9" of that unit.
EFFECT: Your model can make a Normal move of up to D6".
TARGET: One Imperial Knights model from your army that is within 9" of that unit.
EFFECT: Your model can make a Normal move of up to D6".
THUNDERSTOMP
1 CPValourstrike Lance – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One Imperial Knights model from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.
TARGET: One Imperial Knights model from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.
VOW OF RETRIBUTION
1 CPValourstrike Lance – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.
TARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.
Enhancements
Bearer of the Evanescent Ion
15 ptsIMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.
Bearer of the Iron Chalice
20 ptsIMPERIAL KNIGHTS model only. At the end of your Movement phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.
Bearer of the Judicant’s Helm
25 ptsIMPERIAL KNIGHTS model only. At the start of your Shooting phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the [ignores cover] ability.
Bearer of the Lancer’s Sigil
25 ptsIMPERIAL KNIGHTS model only. At the start of your Charge phase, select one other IMPERIAL KNIGHTS model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.
Eligible Units
Characters
Canis RexCerastus Knight AcheronCerastus Knight AtraposCerastus Knight CastigatorCerastus Knight LancerKnight CastellanKnight CrusaderKnight DefenderKnight DestrierKnight ErrantKnight GallantKnight PaladinKnight PreceptorKnight ValiantKnight WardenQuestoris Knight MagaeraQuestoris Knight StyrixSir Hekhtur