Detachment Rule
Valour’s Reward
With every deed sealed with honour, every clarion call heralding a duty met, a champions spirit is strengthened and their ardour restored.
The Enhancements shown below can become expended. You cannot use such Enhancements while they are expended. Each time you fulfil your Oath, each expended Enhancement is no longer expended.
Stratagems
COURAGEOUS STAND
1 CPQuestoris Companions – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Imperial Knights Titanic unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.
TARGET: One Imperial Knights Titanic unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.
DRIVEN BY THE PAST
1 CPQuestoris Companions – Epic Deed Stratagem · Charge phase
WHEN: Your Charge phase.
TARGET: One Imperial Knights Titanic unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
TARGET: One Imperial Knights Titanic unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.
HERO’S TREAD
1 CPQuestoris Companions – Epic Deed Stratagem · Command phase
WHEN: End of your Command phase.
TARGET: One Imperial Knights Titanic model from your army that is within range of an objective marker you control.
EFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One Imperial Knights Titanic model from your army that is within range of an objective marker you control.
EFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
MOMENT OF GLORY
1 CPQuestoris Companions – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just before an Imperial Knights Titanic unit from your army Consolidates.
TARGET: That IMPERIAL KNIGHTS TITANIC unit.
EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.
TARGET: That IMPERIAL KNIGHTS TITANIC unit.
EFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3" provided your unit can end that move within Engagement Range of one or more enemy units.
TITANIC DUEL
1 CPQuestoris Companions – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Imperial Knights Titanic model from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.
TARGET: One Imperial Knights Titanic model from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.
UNSTOPPABLE WARRIOR
2 CPQuestoris Companions – Epic Deed Stratagem · Movement phase
WHEN: Your Movement phase, just after an Imperial Knights Titanic unit from your army Falls Back.
TARGET: That IMPERIAL KNIGHTS TITANIC unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: That IMPERIAL KNIGHTS TITANIC unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Enhancements
Wyrmslayer Divination
10 ptsIMPERIAL KNIGHTS model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can FLY, you can re-roll the Hit roll.
Crushing Condemnation
10 ptsIMPERIAL KNIGHTS model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
Herald of Triumph
15 ptsIMPERIAL KNIGHTS model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, then each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.
Pennant of Silvered Fury
15 ptsIMPERIAL KNIGHTS model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee weapons equipped by the bearer have the [sustained hits 2] ability.
Eligible Units
Characters
Canis RexCanis RexCerastus Knight AcheronCerastus Knight AcheronCerastus Knight AtraposCerastus Knight AtraposCerastus Knight CastigatorCerastus Knight CastigatorCerastus Knight LancerCerastus Knight LancerKnight CastellanKnight CastellanKnight CrusaderKnight CrusaderKnight DefenderKnight DefenderKnight DestrierKnight DestrierKnight ErrantKnight ErrantKnight GallantKnight GallantKnight PaladinKnight PaladinKnight PreceptorKnight PreceptorKnight ValiantKnight ValiantKnight WardenKnight WardenQuestoris Knight MagaeraQuestoris Knight MagaeraQuestoris Knight StyrixQuestoris Knight StyrixSir HekhturSir Hekhtur