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Imperial Knights

Gate Warden Lance

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Dauntless Defenders

With a rigid, strategic intuition born of the unyielding fortifications defended by their ancestors, the Nobles of a Gate Warden Lance hold their ground with an arrogant superiority. While even one defends the marches of their claimed realm, they will fight to the ends of their honour to hurl back the besiegers.

At the start of the first battle round, select two objective markers on the battlefield to be your foundations. When you draw a line from any part of one of your foundations to the other, if any part of a model’s base (or any part of a model’s hull, for a model without a base) crosses that line, that model’s unit is said to be on your defensive line.

While an Imperial Knights unit from your army is on your defensive line, that unit has the following ability:

Against the Horde: Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the [sustained hits 1] ability.

Each time one of your foundations is removed from the battlefield (e.g. by a Primary Mission rule), just after it is removed, select a new objective marker on the battlefield to be one of your foundations.

Stratagems

DRIVE THEM OUT!

1 CP
Gate Warden Lance – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.

FORTRESS OF INTIMIDATION

1 CP
Gate Warden Lance – Epic Deed Stratagem · Charge phase
WHEN: Start of your opponent’s Charge phase.

TARGET: One Imperial Knights Titanic unit from your army that is on your defensive line.

EFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result.

LANCEBREAKER

1 CP
Gate Warden Lance – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line.

EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll

MARSHAL THE DEFENCE

1 CP
Gate Warden Lance – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: Up to two Imperial Knights units from your army that have not been selected to move this phase.

EFFECT: Until the end of the phase, add 3" to the Move characteristic of models in your units.

STEADFAST SUPERIORITY

1 CP
Gate Warden Lance – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Imperial Knights unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.

TITANIC BOMBARDMENT

1 CP
Gate Warden Lance – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Imperial Knights Titanic unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.

Enhancements

Vengeful Tread

15 pts
IMPERIAL KNIGHTS model only. Once per turn, you can target the bearer with the Tank Shock Stratagem for 0CP.

Acquisitor-at-Arms

15 pts
IMPERIAL KNIGHTS model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearers Objective Control characteristic to that of each model affected by the bearers Bondsman ability.

Purgation’s Hand

20 pts
IMPERIAL KNIGHTS model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.

Augury Halo

20 pts
IMPERIAL KNIGHTS model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the [ignores cover] ability.

Eligible Units