Grey Knights · Datasheet
Grand Master Voldus
Characters110 pts⌀ 40mmGrey Knights
M
5"
T
5
Sv
2+
Inv
4+
W
7
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Searing Purity devastating wounds, psychic | 12 | D3+1 | 2+ | 12 | -2 | 2 |
Storm bolter rapid fire 2 | 24 | 2 | 2+ | 4 | 0 | 1 |
- Searing Puritydevastating wounds, psychicRng12AD3+1BS2+S12AP-2D2
- Storm bolterrapid fire 2Rng24A2BS2+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Malleus Argyrum psychic | Melee | 5 | 2+ | 10 | -2 | 3 |
- Malleus ArgyrumpsychicRngMeleeA5WS2+S10AP-2D3
Abilities
Core
Core
Faction
DatasheetSanctuary (Psychic)
While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.
DatasheetHammer Aflame (Psychic)
Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 2-3, that enemy unit suffers 1 mortal wound; on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.
Leader
Can be attached to
Legend
Grand Master Aldrik Voldus wields the mighty Malleus Argyrum, a daemon hammer whose head dances with sorcerous flame fewfoes can withstand. One of the most potent psykers his Chapter has known in years, he also possesses the power to unleash waves of soulfire against his enemies and to conjure sanctuaries of dancing psychic luminescence that shield his brothers from harm.