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Genestealer Cults · Datasheet

Jackal Alphus

Characters55 pts60 x 35.5mmGenestealer Cults
M
12"
T
4
Sv
5+
Inv
-+
W
4
Ld
7+
OC
1
Ranged Weapons2 profiles
  • Autopistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    3
    AP
    0
    D
    1
  • Cult sniper rifle
    heavy, precision
    Rng
    36
    A
    1
    BS
    3+
    S
    5
    AP
    -2
    D
    3
Melee Weapons1 profile
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    3
    AP
    0
    D
    1
Abilities5 abilities
Core
Core
Core
DatasheetPriority TargetShooting
In your Shooting phase, after this model’s unit has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the end of the phase, each time a friendly GENESTEALER CULTS model makes an attack that targets that enemy unit, re-roll a Hit roll of 1.
DatasheetMaster OutriderMovementShooting
In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 6" as if it were your Movement phase. If it does, until the end of the turn, that unit is not eligible to declare a charge.
Leader

Can be attached to

Legend
The Jackal Alphus rides their dirtcycle to commanding battlefield vantage points. With their long-range vox, the Alphus calls in strike missions against tougher, armoured targets. Should a foe fall beneath the cross hairs of their cult sniper rifle, its life expectancy can be measured in moments.