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Genestealer Cults · Datasheet

Atalan Jackals

Other85–150 pts60 x 35.5mmGenestealer Cults
ATALAN JACKAL
M
12"
T
4
Sv
5+
Inv
-+
W
2
Ld
7+
OC
1
ATALAN WOLFQUAD
M
12"
T
4
Sv
5+
Inv
-+
W
4
Ld
7+
OC
1
Ranged Weapons6 profiles
  • Atalan incinerator
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
  • Atalan small arms
    pistol
    Rng
    12
    A
    2
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Grenade launcher – frag
    blast
    Rng
    24
    A
    D3
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Grenade launcher – krak
    Rng
    24
    A
    1
    BS
    4+
    S
    9
    AP
    -2
    D
    D3
  • Heavy stubber
    assault, rapid fire 3
    Rng
    36
    A
    3
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Mining laser
    Rng
    24
    A
    1
    BS
    4+
    S
    12
    AP
    -3
    D
    D6+1
Melee Weapons2 profiles
  • Atalan power weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    4
    AP
    -2
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    3
    AP
    0
    D
    1
Abilities5 abilities
Core
Core
Faction
DatasheetOutrider Gangs
Each time you use the Cult Ambush ability to set this unit back upon the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.
DatasheetDemolition RunMovement
Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
Wargear Options
  • For every 4 Atalan Jackals in this unit, up to 2 Atalan Jackals' close combat weapons can each be replaced with 1 Atalan power weapon.
  • For every 4 Atalan Jackals in this unit, 1 Atalan Jackal's Atalan small arms can be replaced with 1 grenade launcher.
  • Any number of Atalan Wolfquads can each have their heavy stubber replaced with one of the following:
    • 1 Atalan incinerator
    • 1 mining laser
Leader

Can be led by

Legend
Atalan Jackals share a mental link that allows them to coordinate in hunting packs and ride in tight formations at high speeds with no risk of mishap. They harass the foe with hit-and-run strikes, their Wolfquads unleashing heavy firepower to augment the guns, bludgeons and mining charges of their packmates.