Detachment Rule
Rain Of Cruelty
Few warriors in the galaxy are as adept at launching punishing skyborne raids as the Drukhari. Before their prey even realise the peril, the killers of Commorragh are amongst their lines like grinning ghouls. Splinter fire lays low defenders still scrambling into position. Quicksilver assaults leave dozens screaming in maimed agony. Often, the battle is over before it has even truly begun.
Each time a Drukhari unit from your army disembarks from a Transport, until the end of the turn:
- Ranged weapons equipped by models in that disembarking unit have the [ignores cover] ability.
- Melee weapons equipped by models in that disembarking unit have the [lance] ability.
Stratagems
NIGHT SHIELD
1 CPSkysplinter Assault – Wargear Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Drukhari Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
TARGET: One Drukhari Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
POUNCE ON THE PREY
1 CPSkysplinter Assault – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a Drukhari Infantry unit from your army disembarks from a Transport that made a Normal move this phase.
TARGET: That INFANTRY unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge.
TARGET: That INFANTRY unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge.
SKYBORNE ANNIHILATION
1 CPSkysplinter Assault – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One Drukhari unit from your army that has not been selected to shoot this phase and that disembarked from a Transport this turn.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, or the [SUSTAINED HITS 2] ability if your unit is a Kabalite Warriors or Hand of the Archon unit.
TARGET: One Drukhari unit from your army that has not been selected to shoot this phase and that disembarked from a Transport this turn.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, or the [SUSTAINED HITS 2] ability if your unit is a Kabalite Warriors or Hand of the Archon unit.
SWOOPING MOCKERY
1 CPSkysplinter Assault – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Drukhari Transport from your army that is within 9" of that enemy unit.
EFFECT: Your TRANSPORT can make a Normal move of up to 6".
TARGET: One Drukhari Transport from your army that is within 9" of that enemy unit.
EFFECT: Your TRANSPORT can make a Normal move of up to 6".
VICIOUS BLADES
1 CPSkysplinter Assault – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after a Drukhari Transport from your army has selected its targets.
TARGET: That TRANSPORT.
EFFECT: After your TRANSPORT has fought, select one enemy unit that was the target of one or more of those attacks and roll one D6 for each model embarked within your TRANSPORT, adding 1 to the result if that embarked model is a Wracks model: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
TARGET: That TRANSPORT.
EFFECT: After your TRANSPORT has fought, select one enemy unit that was the target of one or more of those attacks and roll one D6 for each model embarked within your TRANSPORT, adding 1 to the result if that embarked model is a Wracks model: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).
WRAITHLIKE RETREAT
1 CPSkysplinter Assault – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase.
TARGET: One Drukhari Infantry unit from your army that fought this phase.
EFFECT: Your unit can make a Normal or Fall Back move, but unless it is a Wyches unit, it must end that move wholly within 3" horizontally and 5" vertically of a friendly Drukhari Transport and must embark within that TRANSPORT at the end of that move (otherwise, it cannot make that move).
TARGET: One Drukhari Infantry unit from your army that fought this phase.
EFFECT: Your unit can make a Normal or Fall Back move, but unless it is a Wyches unit, it must end that move wholly within 3" horizontally and 5" vertically of a friendly Drukhari Transport and must embark within that TRANSPORT at the end of that move (otherwise, it cannot make that move).
Enhancements
Spiteful Raider
10 ptsDRUKHARI model only. Each time the bearer’s unit destroys an enemy unit in the Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token.
Phantasmal Smoke
15 ptsDRUKHARI model only. While the bearer’s unit is wholly within 6" of a friendly Drukhari Transport:
- Models in the bearer’s unit have the Stealth ability.
- Each time a ranged attack targets the bearer’s unit, models in that unit have the Benefit of Cover against that attack.
Sadistic Fulcrum
15 ptsDRUKHARI model only. Each time you spend 1 Pain token to Empower the bearer’s unit in the Shooting phase, select one friendly Drukhari Transport within 6" of the bearer’s unit; until the end of the phase, each time that TRANSPORT makes an attack, you can re-roll the Hit roll.
Nightmare Shroud
20 ptsDRUKHARI model only. Each time the bearer’s unit disembarks from a Transport, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.