Drukhari · Datasheet
Hand of the Archon
Other125 pts⌀ 25mmDrukhari
M
7"
T
3
Sv
4+
Inv
6+
W
1
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Blast pistol pistol | 6 | 1 | 3+ | 8 | -3 | D3 |
Blaster assault | 18 | 1 | 3+ | 8 | -4 | D6+1 |
Dark lance heavy | 36 | 1 | 4+ | 12 | -3 | D6+2 |
Shardcarbine anti-infantry 3+, assault | 18 | 3 | 3+ | 2 | 0 | 1 |
Shredder assault, torrent | 18 | D6 | N/A+ | 6 | 0 | 1 |
Splinter cannon anti-infantry 3+, heavy, sustained hits 1 | 36 | 3 | 4+ | 3 | -1 | 2 |
Splinter pistol anti-infantry 3+, assault, pistol | 12 | 1 | 3+ | 2 | 0 | 1 |
Splinter rifle anti-infantry 3+, assault | 24 | 2 | 3+ | 2 | 0 | 1 |
Stinger pistol anti-infantry 2+, pistol | 12 | 1 | 3+ | 2 | 0 | 1 |
- Blast pistolpistolRng6A1BS3+S8AP-3DD3
- BlasterassaultRng18A1BS3+S8AP-4DD6+1
- Dark lanceheavyRng36A1BS4+S12AP-3DD6+2
- Shardcarbineanti-infantry 3+, assaultRng18A3BS3+S2AP0D1
- Shredderassault, torrentRng18AD6BSN/A+S6AP0D1
- Splinter cannonanti-infantry 3+, heavy, sustained hits 1Rng36A3BS4+S3AP-1D2
- Splinter pistolanti-infantry 3+, assault, pistolRng12A1BS3+S2AP0D1
- Splinter rifleanti-infantry 3+, assaultRng24A2BS3+S2AP0D1
- Stinger pistolanti-infantry 2+, pistolRng12A1BS3+S2AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
Pain sculptors anti-infantry 4+, twin-linked | Melee | 3 | 3+ | 4 | -1 | 1 |
Power weapon anti-infantry 3+ | Melee | 4 | 3+ | 3 | -2 | 1 |
Razorflail | Melee | 4 | 3+ | 4 | -2 | 1 |
- Close combat weaponRngMeleeA2WS3+S3AP0D1
- Pain sculptorsanti-infantry 4+, twin-linkedRngMeleeA3WS3+S4AP-1D1
- Power weaponanti-infantry 3+RngMeleeA4WS3+S3AP-2D1
- RazorflailRngMeleeA4WS3+S4AP-2D1
Abilities
Core
Faction
DatasheetAssassins’ Poisons (Pain)ShootingFight
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
DatasheetArchon’s Will
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
WargearKabalite Icon
While the bearer’s unit is not Battle-shocked, add 1 to the bearer’s Objective Control characteristic.
WargearPhantasm Grenade Launcher
The bearer’s unit has the Smoke keyword.
WargearStimm-needler
Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.
Special (правая колонка)ARCHON’S RETINUE
If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.
Wargear Options
- The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
- The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
- 1 blast pistol
- 1 splinter pistol
- The Kabalite Archsybarite can be equipped with one of the following:
- 1 Kabalite icon
- 1 phantasm grenade launcher
- 1 Kabalite Agent's splinter rifle can be replaced with one of the following:
- 1 blaster
- 1 shredder
- 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
- 1 dark lance
- 1 splinter cannon
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
- 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm-needler. This model’s splinter rifle cannot be replaced.
Leader
Can be led by
Legend
Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.