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Drukhari · Datasheet

Hand of the Archon

Other125 pts25mmDrukhari
M
7"
T
3
Sv
4+
Inv
6+
W
1
Ld
7+
OC
1
Ranged Weapons9 profiles
  • Blast pistol
    pistol
    Rng
    6
    A
    1
    BS
    3+
    S
    8
    AP
    -3
    D
    D3
  • Blaster
    assault
    Rng
    18
    A
    1
    BS
    3+
    S
    8
    AP
    -4
    D
    D6+1
  • Dark lance
    heavy
    Rng
    36
    A
    1
    BS
    4+
    S
    12
    AP
    -3
    D
    D6+2
  • Shardcarbine
    anti-infantry 3+, assault
    Rng
    18
    A
    3
    BS
    3+
    S
    2
    AP
    0
    D
    1
  • Shredder
    assault, torrent
    Rng
    18
    A
    D6
    BS
    N/A+
    S
    6
    AP
    0
    D
    1
  • Splinter cannon
    anti-infantry 3+, heavy, sustained hits 1
    Rng
    36
    A
    3
    BS
    4+
    S
    3
    AP
    -1
    D
    2
  • Splinter pistol
    anti-infantry 3+, assault, pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    2
    AP
    0
    D
    1
  • Splinter rifle
    anti-infantry 3+, assault
    Rng
    24
    A
    2
    BS
    3+
    S
    2
    AP
    0
    D
    1
  • Stinger pistol
    anti-infantry 2+, pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    2
    AP
    0
    D
    1
Melee Weapons4 profiles
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    3+
    S
    3
    AP
    0
    D
    1
  • Pain sculptors
    anti-infantry 4+, twin-linked
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    -1
    D
    1
  • Power weapon
    anti-infantry 3+
    Rng
    Melee
    A
    4
    WS
    3+
    S
    3
    AP
    -2
    D
    1
  • Razorflail
    Rng
    Melee
    A
    4
    WS
    3+
    S
    4
    AP
    -2
    D
    1
Abilities8 abilities
Core
Faction
DatasheetAssassins’ Poisons (Pain)ShootingFight
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
DatasheetArchon’s Will
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
WargearKabalite Icon
While the bearer’s unit is not Battle-shocked, add 1 to the bearer’s Objective Control characteristic.
WargearPhantasm Grenade Launcher
The bearer’s unit has the Smoke keyword.
WargearStimm-needler
Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.
Special (правая колонка)ARCHON’S RETINUE
If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.
Wargear Options
  • The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
  • The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
    • 1 blast pistol
    • 1 splinter pistol
  • The Kabalite Archsybarite can be equipped with one of the following:
    • 1 Kabalite icon
    • 1 phantasm grenade launcher
  • 1 Kabalite Agent's splinter rifle can be replaced with one of the following:
    • 1 blaster
    • 1 shredder
  • 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
    • 1 dark lance
    • 1 splinter cannon
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
  • 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm-needler. This model’s splinter rifle cannot be replaced.
Leader
Legend
Agents of their Archon’s will, these hand-picked teams of ruthless killers are entrusted with crucial tasks during realspace raids. Whether fighting as bodyguards for their overlord, seizing some vital prize, or viciously eliminating key foes, they possess many specialist skills and wargear to ensure the job gets done.