Detachment Rule
Callous Competition
In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers.
At the start of the battle, Drukhari units from your army are winning the wager.
Each time a DRUKHARI unit from your army destroys an enemy unit, DRUKHARI units from your army are winning the wager.
Each time a Harlequins unit from your army destroys an enemy unit, HARLEQUIN units from your army are winning the wager.
While DRUKHARI units from your army are winning the wager, HARLEQUIN units from your army are losing the wager, and vice versa.
Each time a DRUKHARI or HARLEQUINS model from your army makes an attack, if that model’s unit is winning the wager, re-roll a Hit roll of 1. If that model’s unit is losing the wager, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 instead.
HARLEQUINS
You can include Harlequins units in your army (see Codex: Aeldari). The combined points cost of such units depends on your battle size:
No HARLEQUINS models from your army can be your WARLORD. If you select this Detachment, you cannot use the Corsairs and Travelling Players army rule.
Each time a DRUKHARI unit from your army destroys an enemy unit, DRUKHARI units from your army are winning the wager.
Each time a Harlequins unit from your army destroys an enemy unit, HARLEQUIN units from your army are winning the wager.
While DRUKHARI units from your army are winning the wager, HARLEQUIN units from your army are losing the wager, and vice versa.
Each time a DRUKHARI or HARLEQUINS model from your army makes an attack, if that model’s unit is winning the wager, re-roll a Hit roll of 1. If that model’s unit is losing the wager, re-roll a Hit roll of 1 and re-roll a Wound roll of 1 instead.
HARLEQUINS
You can include Harlequins units in your army (see Codex: Aeldari). The combined points cost of such units depends on your battle size:
- Incursion: Up to 500 pts
- Strike Force: Up to 1000 pts
- Onslaught: Up to 1500 pts
No HARLEQUINS models from your army can be your WARLORD. If you select this Detachment, you cannot use the Corsairs and Travelling Players army rule.
Stratagems
DANCE MACABRE
2 CPReaper’s Wager – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Drukhari Infantry or Harlequins Infantry unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to D6". If your unit is currently losing the wager, it can make a Normal move of up to 6" instead.
TARGET: One Drukhari Infantry or Harlequins Infantry unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to D6". If your unit is currently losing the wager, it can make a Normal move of up to 6" instead.
FATEFUL ROLE
1 CPReaper’s Wager – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if that unit is losing the wager: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if that unit is losing the wager: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
MALICIOUS FRENZY
1 CPReaper’s Wager – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Drukhari or Harlequins unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
TARGET: One Drukhari or Harlequins unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability.
MURDERER’S CIRCUS
1 CPReaper’s Wager – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SCINTILLATING TEMPO
1 CPReaper’s Wager – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase, just after a Drukhari or Harlequins unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.
TARGET: That unit.
EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.
TARGET: That unit.
EFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit.
SHORTEN THE ODDS
1 CPReaper’s Wager – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a Drukhari or Harlequins unit from your army has Advanced.
TARGET: That unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
TARGET: That unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Enhancements
Webway Walker
15 ptsHarlequins or Drukhari model only. Models in the bearer’s unit have the Deep Strike ability. Each time the bearer’s unit is set up on the battlefield using the Deep Strike ability, if that unit is currently losing the wager, until the end of the turn, you can re-roll Charge rolls made for that unit.
Archraider
15 ptsHarlequins or Drukhari model only. In the Declare Battle Formations step, if the bearer starts the battle embarked within a Dedicated Transport, that DEDICATED TRANSPORT has the Scouts 9" ability.
Conductor of Torment
20 ptsDrukhari model only. In your Command phase, you
can do one of the following:
can do one of the following:
- If your DRUKHARI units are currently losing the wager, you can gain 1 Pain token. If you do, DRUKHARI units from your army are now winning the wager.
- If your DRUKHARI units are currently winning the wager, you can discard 1 Pain token. If you do, Harlequins units from your army are now winning the wager.
Reaper’s Cowl
25 ptsHarlequins model only. Models in the bearer’s unit have the Stealth and Infiltrators abilities.
Eligible Units
Characters
Dedicated Transports
Other
Corsair Cloud Dancer BandCorsair Reaver BandCorsair Skyreaver BandCorsair SkyreaversCorsair VoidscarredCourt of the ArchonCronosGrotesquesHand of the ArchonHellionsIncubiMandrakesRavagerRaven Strike FighterRazorwing JetfighterReaperReaversScourges with Heavy WeaponsScourges with ShardcarbinesSkyweaversStarfangsTalosTantalusTroupeVoidraven BomberVoidweaver