Detachment Rule
Raiders and Reavers
Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear.
Ranged weapons equipped by HERETIC ASTARTES models from your army have the [ASSAULT] ability, and each time a HERETIC ASTARTES model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
Stratagems
OPPORTUNISTIC RAIDERS
1 CPRenegade Raiders – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase
TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.
TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.
REAVERS’ HASTE
1 CPRenegade Raiders – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.
TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.
TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.
RUINOUS RAID
1 CPRenegade Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or your Fight phase
TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.
SCOUR AND SEIZE
1 CPRenegade Raiders – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.
TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.
UNFAILINGLY OBDURATE
1 CPRenegade Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
WARPCHARGED ENGINES
1 CPRenegade Raiders – Wargear Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
TARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.
Enhancements
Despot’s Claim
15 ptsHERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1 CP.
Dread Reaver
15 ptsHERETIC ASTARTES model only. Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent’s deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.
Tyrant’s Lash
20 ptsHERETIC ASTARTES model only. You can re-roll Advance rolls made for the bearer’s unit, and the bearer’s unit is eligible to shoot in a turn in which it Fell Back.
Mark of the Hound
25 ptsHERETIC ASTARTES model only. Models in the bearers unit have the Scouts 6" ability.
Eligible Units
Battleline
Characters
Abaddon The DespoilerChaos LordChaos Lord In Terminator ArmourChaos Lord On BikeChaos Lord On Disc Of TzeentchChaos Lord On JuggernautChaos Lord On Palanquin Of NurgleChaos Lord On Steed Of SlaaneshChaos Lord with Jump PackCultist FirebrandCypherDark ApostleDark CommuneExalted ChampionFabius BileHaarken WorldclaimerHeretic Astartes Daemon PrinceHeretic Astartes Daemon Prince With WingsHuron BlackheartKravek MorneLord Discordant On HelstalkerMaster Of ExecutionsMaster Of PossessionRed Corsairs Reave-CaptainRenegade EnforcerRogue PsykerSorcererSorcerer In Terminator ArmourSorcerer On BikeSorcerer On Disc Of TzeentchSorcerer On Palanquin Of NurgleSorcerer On Steed Of SlaaneshTraitor EnforcerVashtorr The ArkifaneWarpsmith
Dedicated Transports
Fortifications
Other
Accursed CultistsBlood SlaughtererCerberusChaos BikersChaos Deimos PredatorChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos SpawnChaos Terminator SquadChaos ThunderhawkChaos VindicatorChosenDecimatorDefilerDeredeo DreadnoughtDreadclaw Drop PodFalchionFellbladeFellgor BeastmenFire Raptor GunshipForgefiendGellerpox InfectedGreater Blight DroneGreater Brass ScorpionHavocsHelbruteHeldrakeHell BladeHell TalonKharybdis Assault ClawKhorne Lord Of SkullsKratosKytan RavagerLand Raider AchillesLand Raider ProteusLeviathan DreadnoughtMasters of the MaelstromMastodonMaulerfiendMutilatorsMutilators (Legendary)Mutoid VerminNegavolt CultistsNemesis ClawNoise MarinesObliteratorsPossessedRapier CarrierRaptorsRed Corsairs RaidersRelic Contemptor DreadnoughtRenegade Heavy Weapons SquadRenegade Ogryn Beast HandlerRenegade Ogryn BrutesRenegade Plague OgrynsSicaran Battle TankSicaran PunisherSicaran VenatorSokar-pattern StormbirdSpartanStorm Eagle GunshipTraitor Guardsmen SquadTyphonVenomcrawlerWarp TalonsWhirlwind ScorpiusXiphon Interceptor