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Chaos Space Marines · Datasheet

Kharybdis Assault Claw

Other300 pts120 x 92mm flying baseHeretic Astartes
M
12"
T
11
Sv
3+
Inv
-+
W
20
Ld
6+
OC
4
Ranged Weapons2 profiles
  • Kharybdis storm launcher – frag
    blast
    Rng
    36
    A
    2D6
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Kharybdis storm launcher – krak
    Rng
    36
    A
    2
    BS
    3+
    S
    9
    AP
    -2
    D
    D6
Melee Weapons2 profiles
  • Blade struts
    Rng
    Melee
    A
    12
    WS
    4+
    S
    8
    AP
    -2
    D
    1
  • Melta array
    extra attacks
    Rng
    Melee
    A
    1
    WS
    4+
    S
    12
    AP
    -4
    D
    D6+2
Abilities4 abilities
Core
Core
Faction
DatasheetKharybdis AssaultMovement
This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9" away from all enemy models.
Wargear Options
  • None
Legend
The Kharybdis is a powerful ship-to-ship assault pod able to insert a large complement of Heretic Astartes warriors into enemy vessels or war zones on the ground. Far more than a simple shuttle, the Kharybdis is also a threat in its own right, capable of showering target areas with its storm launchers or even ramming enemy vehicles and burning through thick steel and ceramite with melta cutters designed to breach starships.