Detachment Rule
Marks of Chaos
When mustering your army, when you select a HERETIC ASTARTES unit to include in your army, if that unit is not an EPIC HERO and does not already have one of the following keywords, you must select one for that unit and note it on your Army Roster: KHORNE. TZEENTCH, NURGLE, SLAANESH, CHAOS UNDIVIDED. Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below.
UNITS THAT GAINED [LETHAL HITS]
UNITS THAT GAINED [SUSTAINED HITS 1]
RESTRICTIONS
UNITS THAT GAINED [LETHAL HITS]
- KHORNE: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- TZEENTCH: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
UNITS THAT GAINED [SUSTAINED HITS 1]
- NURGLE: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- SLAANESH: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.
- CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
RESTRICTIONS
- You cannot select the KHORNE keyword for a Psyker unit.
- A Character unit can only be attached to a unit if both units share the same keyword from the list above.
- A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.
Stratagems
ETERNAL HATE
1 CPPactbound Zealots – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
EYE OF THE GODS
1 CPPactbound Zealots – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED, DAEMON and EPIC HERO units) destroys a enemy unit.
TARGET: One HERETIC ASTARTES CHARACTER model in that unit.
EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.
TARGET: One HERETIC ASTARTES CHARACTER model in that unit.
EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.
FESTERING MIASMA
1 CPPactbound Zealots – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".
TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18".
PROFANE ZEAL
1 CPPactbound Zealots – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Heretic Astartes Chaos Undivided unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
TARGET: One Heretic Astartes Chaos Undivided unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.
SKINSHIFT
1 CPPactbound Zealots – Epic Deed Stratagem · Command phase
WHEN: Your Command phase.
TARGET: One HERETIC ASTARTES unit from your army.
EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining.
TARGET: One HERETIC ASTARTES unit from your army.
EFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining.
TORPEFYING REFRAIN
1 CPPactbound Zealots – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One HERETIC ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
TARGET: One HERETIC ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
Enhancements
Eye of Tzeentch
15 ptsHeretic Astartes Tzeentch model only. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
Intoxicating Elixir
15 ptsHeretic Astartes Slaanesh model only. The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
Orbs of Unlife
15 ptsHeretic Astartes Nurgle model only. At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
Talisman of Burning Blood
15 ptsHeretic Astartes Khorne model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics of the bearers melee weapons instead.
Eligible Units
Battleline
Characters
Abaddon The DespoilerChaos LordChaos Lord In Terminator ArmourChaos Lord On BikeChaos Lord On Disc Of TzeentchChaos Lord On JuggernautChaos Lord On Palanquin Of NurgleChaos Lord On Steed Of SlaaneshChaos Lord with Jump PackCultist FirebrandCypherDark ApostleDark CommuneExalted ChampionFabius BileHaarken WorldclaimerHeretic Astartes Daemon PrinceHeretic Astartes Daemon Prince With WingsHuron BlackheartKravek MorneLord Discordant On HelstalkerMaster Of ExecutionsMaster Of PossessionRed Corsairs Reave-CaptainRenegade EnforcerRogue PsykerSorcererSorcerer In Terminator ArmourSorcerer On BikeSorcerer On Disc Of TzeentchSorcerer On Palanquin Of NurgleSorcerer On Steed Of SlaaneshTraitor EnforcerVashtorr The ArkifaneWarpsmith
Dedicated Transports
Fortifications
Other
Accursed CultistsBlood SlaughtererCerberusChaos BikersChaos Deimos PredatorChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos SpawnChaos Terminator SquadChaos ThunderhawkChaos VindicatorChosenDecimatorDefilerDeredeo DreadnoughtDreadclaw Drop PodFalchionFellbladeFellgor BeastmenFire Raptor GunshipForgefiendGellerpox InfectedGreater Blight DroneGreater Brass ScorpionHavocsHelbruteHeldrakeHell BladeHell TalonKharybdis Assault ClawKhorne Lord Of SkullsKratosKytan RavagerLand Raider AchillesLand Raider ProteusLeviathan DreadnoughtMasters of the MaelstromMastodonMaulerfiendMutilatorsMutilators (Legendary)Mutoid VerminNegavolt CultistsNemesis ClawNoise MarinesObliteratorsPossessedRapier CarrierRaptorsRed Corsairs RaidersRelic Contemptor DreadnoughtRenegade Heavy Weapons SquadRenegade Ogryn Beast HandlerRenegade Ogryn BrutesRenegade Plague OgrynsSicaran Battle TankSicaran PunisherSicaran VenatorSokar-pattern StormbirdSpartanStorm Eagle GunshipTraitor Guardsmen SquadTyphonVenomcrawlerWarp TalonsWhirlwind ScorpiusXiphon Interceptor