Detachment Rule
Terror Made Manifest
With vox-augmented screams or bedecked in grisly trophies, these nightmarish raiders possess a terrifying presence. Even the most stoic of opponents can be shaken by their sadistic cruelty. Once fear has its hooks into them, they become easier prey.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll.
Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.
Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.
Stratagems
HORRIFIC INCURSION
1 CPNightmare Hunt – Stratagem · Movement phase
WHEN: Your Movement phase.
TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.
EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result.
TARGET: One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.
EFFECT: Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result.
MALICIOUS SURGE
1 CPNightmare Hunt – Stratagem · Charge phase
WHEN: Your Charge phase.
TARGET: One Heretic Astartes Infantry unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
TARGET: One Heretic Astartes Infantry unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
PREY ON THE WEAK
1 CPNightmare Hunt – Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll.
TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll.
RELENTLESS TERROR
1 CPNightmare Hunt – Stratagem · Movement phase
WHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
SADISTIC DISPLAY
1 CPNightmare Hunt – Stratagem · Fight phase
WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle-shock test.
TALONS SUNK DEEP
1 CPNightmare Hunt – Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.
TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
Enhancements
Warp-fuelled Thrusters
20 ptsChaos Lord Jump Pack model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Terrorglut Parasite
20 ptsHERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.
Greyveil Hex
25 ptsChaos Lord model only. Models in the bearer’s unit have the Stealth ability.
While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".
Sorrowscent Vulture
35 ptsChaos Lord Jump Pack model only. Models in the bearer’s unit have the Scouts 6" ability. In the Declare Battle Formations step, the bearer can be attached to a Warp Talons unit.
Eligible Units
Battleline
Characters
Abaddon The DespoilerChaos LordChaos Lord In Terminator ArmourChaos Lord On BikeChaos Lord On Disc Of TzeentchChaos Lord On JuggernautChaos Lord On Palanquin Of NurgleChaos Lord On Steed Of SlaaneshChaos Lord with Jump PackCultist FirebrandCypherDark ApostleDark CommuneExalted ChampionFabius BileHaarken WorldclaimerHeretic Astartes Daemon PrinceHeretic Astartes Daemon Prince With WingsHuron BlackheartKravek MorneLord Discordant On HelstalkerMaster Of ExecutionsMaster Of PossessionRed Corsairs Reave-CaptainRenegade EnforcerRogue PsykerSorcererSorcerer In Terminator ArmourSorcerer On BikeSorcerer On Disc Of TzeentchSorcerer On Palanquin Of NurgleSorcerer On Steed Of SlaaneshTraitor EnforcerVashtorr The ArkifaneWarpsmith
Dedicated Transports
Fortifications
Other
Accursed CultistsBlood SlaughtererCerberusChaos BikersChaos Deimos PredatorChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos SpawnChaos Terminator SquadChaos ThunderhawkChaos VindicatorChosenDecimatorDefilerDeredeo DreadnoughtDreadclaw Drop PodFalchionFellbladeFellgor BeastmenFire Raptor GunshipForgefiendGellerpox InfectedGreater Blight DroneGreater Brass ScorpionHavocsHelbruteHeldrakeHell BladeHell TalonKharybdis Assault ClawKhorne Lord Of SkullsKratosKytan RavagerLand Raider AchillesLand Raider ProteusLeviathan DreadnoughtMasters of the MaelstromMastodonMaulerfiendMutilatorsMutilators (Legendary)Mutoid VerminNegavolt CultistsNemesis ClawNoise MarinesObliteratorsPossessedRapier CarrierRaptorsRed Corsairs RaidersRelic Contemptor DreadnoughtRenegade Heavy Weapons SquadRenegade Ogryn Beast HandlerRenegade Ogryn BrutesRenegade Plague OgrynsSicaran Battle TankSicaran PunisherSicaran VenatorSokar-pattern StormbirdSpartanStorm Eagle GunshipTraitor Guardsmen SquadTyphonVenomcrawlerWarp TalonsWhirlwind ScorpiusXiphon Interceptor