Detachment Rule
Terror Descends (Aura)
Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear.
In the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test.
Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result.
Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result.
Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Stratagems
BLOODY EXAMPLE
1 CPDread Talons – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
TARGET: That HERETIC ASTARTES unit.
EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test.
DEPTHLESS CRUELTY
1 CPDread Talons – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.
MERCILESS PURSUIT
1 CPDread Talons – Strategic Ploy Stratagem · Movement phase
WHEN: End of your opponent’s Movement phase.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement range of one or more enemy units.
EFFECT: Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement range of one or more enemy units.
EFFECT: Select one enemy unit that Fell Back this turn and is within 6" of your unit. Your unit can declare a charge as if it were your Charge phase. When doing so, you can only select that enemy unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
PITILESS HUNTERS
1 CPDread Talons – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.
RELENTLESS TERROR
1 CPDread Talons – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.
TARGET: That HERETIC ASTARTES INFANTRY unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
TARGET: That HERETIC ASTARTES INFANTRY unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.
SCREAMING DESCENT
1 CPDread Talons – Strategic Ploy Stratagem · Movement phase
WHEN: Reinforcements step of your Movement phase, from the second battle round onwards.
TARGET: One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.
EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle-shock test.
TARGET: One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.
EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle-shock test.
Enhancements
Willbreaker
10 ptsHERETIC ASTARTES model only. In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.
Eater of Dread
15 ptsHERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.
Night’s Shroud
20 ptsCHAOS LORD model only (excluding TERMINATOR models). Models in the bearer’s unit have the Stealth ability.
Warp-fuelled Thrusters
20 ptsJUMP PACK CHAOS LORD model only. At the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Eligible Units
Battleline
Characters
Abaddon The DespoilerChaos LordChaos Lord In Terminator ArmourChaos Lord On BikeChaos Lord On Disc Of TzeentchChaos Lord On JuggernautChaos Lord On Palanquin Of NurgleChaos Lord On Steed Of SlaaneshChaos Lord with Jump PackCultist FirebrandCypherDark ApostleDark CommuneExalted ChampionFabius BileHaarken WorldclaimerHeretic Astartes Daemon PrinceHeretic Astartes Daemon Prince With WingsHuron BlackheartKravek MorneLord Discordant On HelstalkerMaster Of ExecutionsMaster Of PossessionRed Corsairs Reave-CaptainRenegade EnforcerRogue PsykerSorcererSorcerer In Terminator ArmourSorcerer On BikeSorcerer On Disc Of TzeentchSorcerer On Palanquin Of NurgleSorcerer On Steed Of SlaaneshTraitor EnforcerVashtorr The ArkifaneWarpsmith
Dedicated Transports
Fortifications
Other
Accursed CultistsBlood SlaughtererCerberusChaos BikersChaos Deimos PredatorChaos Land RaiderChaos Predator AnnihilatorChaos Predator DestructorChaos SpawnChaos Terminator SquadChaos ThunderhawkChaos VindicatorChosenDecimatorDefilerDeredeo DreadnoughtDreadclaw Drop PodFalchionFellbladeFellgor BeastmenFire Raptor GunshipForgefiendGellerpox InfectedGreater Blight DroneGreater Brass ScorpionHavocsHelbruteHeldrakeHell BladeHell TalonKharybdis Assault ClawKhorne Lord Of SkullsKratosKytan RavagerLand Raider AchillesLand Raider ProteusLeviathan DreadnoughtMasters of the MaelstromMastodonMaulerfiendMutilatorsMutilators (Legendary)Mutoid VerminNegavolt CultistsNemesis ClawNoise MarinesObliteratorsPossessedRapier CarrierRaptorsRed Corsairs RaidersRelic Contemptor DreadnoughtRenegade Heavy Weapons SquadRenegade Ogryn Beast HandlerRenegade Ogryn BrutesRenegade Plague OgrynsSicaran Battle TankSicaran PunisherSicaran VenatorSokar-pattern StormbirdSpartanStorm Eagle GunshipTraitor Guardsmen SquadTyphonVenomcrawlerWarp TalonsWhirlwind ScorpiusXiphon Interceptor