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Astra Militarum · Datasheet

Kasrkin

Other110 pts28.5mmAstra Militarum
M
6"
T
3
Sv
4+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons13 profiles
  • Bolt pistol
    PISTOL
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Flamer
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    4
    AP
    0
    D
    1
  • Grenade launcher – frag
    blast
    Rng
    24
    A
    D3
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Grenade launcher – krak
    Rng
    24
    A
    1
    BS
    3+
    S
    9
    AP
    -2
    D
    D3
  • Hot-shot lasgun
    rapid fire 1
    Rng
    24
    A
    1
    BS
    3+
    S
    3
    AP
    -1
    D
    1
  • Hot-shot laspistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    3
    AP
    -1
    D
    1
  • Hot-shot marksman rifle
    heavy, precision
    Rng
    36
    A
    1
    BS
    3+
    S
    4
    AP
    -2
    D
    3
  • Hot-shot volley gun
    rapid fire 2
    Rng
    30
    A
    2
    BS
    3+
    S
    4
    AP
    -1
    D
    1
  • Meltagun
    melta 2
    Rng
    12
    A
    1
    BS
    3+
    S
    9
    AP
    -4
    D
    D6
  • Plasma gun – standard
    rapid fire 1
    Rng
    24
    A
    1
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma gun – supercharge
    hazardous, rapid fire 1
    Rng
    24
    A
    1
    BS
    3+
    S
    8
    AP
    -3
    D
    2
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    8
    AP
    -3
    D
    2
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    7
    AP
    -2
    D
    1
Melee Weapons3 profiles
  • Chainsword
    Rng
    Melee
    A
    4
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Power weapon
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    -2
    D
    1
Abilities4 abilities
Core
DatasheetWarrior EliteCommand
Once per battle round, at the start of any phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an Officer model this battle round.
WargearVox-caster
Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP.
WargearMelta Mine
Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
Wargear Options
  • Up to 4 Kasrkin Troopers can each have their hot-shot lasgun replaced with one of the following:*
    • 1 flamer
    • 1 grenade launcher
    • 1 hot-shot volley gun
    • 1 meltagun
    • 1 plasma gun
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot marksman rifle.
  • 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 melta mine.
  • 1 Kasrkin Trooper equipped with a hot-shot lasgun can be equipped with 1 vox-caster (that model’s hot-shot lasgun cannot be replaced).
  • The Kasrkin Sergeant’s chainsword can be replaced with 1 power weapon.
  • The Kasrkin Sergeant’s hot-shot laspistol can be replaced with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol.
  • * You cannot select the same weapon from this list more than twice per unit.
Leader
Legend
Amongst the lauded regiments of Cadia, the Kasrkin are the elite of the elite. These special operatives bear high-powered hot-shot lasguns and wear thick carapace armour. Disciplined and professional, the Kasrkin are peerless shots, and the equals or superiors of any unaugmented Human warriors.