Astra Militarum · Datasheet
Kasrkin
Other110 pts⌀ 28.5mmAstra Militarum
M
6"
T
3
Sv
4+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Bolt pistol PISTOL | 12 | 1 | 4+ | 4 | 0 | 1 |
Flamer ignores cover, torrent | 12 | D6 | N/A+ | 4 | 0 | 1 |
Grenade launcher – frag blast | 24 | D3 | 3+ | 4 | 0 | 1 |
Grenade launcher – krak | 24 | 1 | 3+ | 9 | -2 | D3 |
Hot-shot lasgun rapid fire 1 | 24 | 1 | 3+ | 3 | -1 | 1 |
Hot-shot laspistol pistol | 12 | 1 | 3+ | 3 | -1 | 1 |
Hot-shot marksman rifle heavy, precision | 36 | 1 | 3+ | 4 | -2 | 3 |
Hot-shot volley gun rapid fire 2 | 30 | 2 | 3+ | 4 | -1 | 1 |
Meltagun melta 2 | 12 | 1 | 3+ | 9 | -4 | D6 |
Plasma gun – standard rapid fire 1 | 24 | 1 | 3+ | 7 | -2 | 1 |
Plasma gun – supercharge hazardous, rapid fire 1 | 24 | 1 | 3+ | 8 | -3 | 2 |
Plasma pistol – supercharge hazardous, pistol | 12 | 1 | 4+ | 8 | -3 | 2 |
Plasma pistol – standard pistol | 12 | 1 | 4+ | 7 | -2 | 1 |
- Bolt pistolPISTOLRng12A1BS4+S4AP0D1
- Flamerignores cover, torrentRng12AD6BSN/A+S4AP0D1
- Grenade launcher – fragblastRng24AD3BS3+S4AP0D1
- Grenade launcher – krakRng24A1BS3+S9AP-2DD3
- Hot-shot lasgunrapid fire 1Rng24A1BS3+S3AP-1D1
- Hot-shot laspistolpistolRng12A1BS3+S3AP-1D1
- Hot-shot marksman rifleheavy, precisionRng36A1BS3+S4AP-2D3
- Hot-shot volley gunrapid fire 2Rng30A2BS3+S4AP-1D1
- Meltagunmelta 2Rng12A1BS3+S9AP-4DD6
- Plasma gun – standardrapid fire 1Rng24A1BS3+S7AP-2D1
- Plasma gun – superchargehazardous, rapid fire 1Rng24A1BS3+S8AP-3D2
- Plasma pistol – superchargehazardous, pistolRng12A1BS4+S8AP-3D2
- Plasma pistol – standardpistolRng12A1BS4+S7AP-2D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 |
Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
- ChainswordRngMeleeA4WS4+S3AP0D1
- Close combat weaponRngMeleeA2WS4+S3AP0D1
- Power weaponRngMeleeA3WS4+S4AP-2D1
Abilities
Core
DatasheetWarrior EliteCommand
Once per battle round, at the start of any phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an Officer model this battle round.
WargearVox-caster
Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly Officer models within 6": on a 5+, you gain 1CP.
WargearMelta Mine
Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
Wargear Options
- Up to 4 Kasrkin Troopers can each have their hot-shot lasgun replaced with one of the following:*
- 1 flamer
- 1 grenade launcher
- 1 hot-shot volley gun
- 1 meltagun
- 1 plasma gun
- 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot marksman rifle.
- 1 Kasrkin Trooper’s hot-shot lasgun can be replaced with 1 hot-shot laspistol and 1 melta mine.
- 1 Kasrkin Trooper equipped with a hot-shot lasgun can be equipped with 1 vox-caster (that model’s hot-shot lasgun cannot be replaced).
- The Kasrkin Sergeant’s chainsword can be replaced with 1 power weapon.
- The Kasrkin Sergeant’s hot-shot laspistol can be replaced with one of the following:
- 1 bolt pistol
- 1 plasma pistol.
- * You cannot select the same weapon from this list more than twice per unit.
Leader
Legend
Amongst the lauded regiments of Cadia, the Kasrkin are the elite of the elite. These special operatives bear high-powered hot-shot lasguns and wear thick carapace armour. Disciplined and professional, the Kasrkin are peerless shots, and the equals or superiors of any unaugmented Human warriors.