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Aeldari

Serpent’s Brood

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Boons of the Brood

Playing their roles to perfection, the Harlequins embody the swift-striking fangs and deadly venoms of the Cosmic Serpent’s brood, dominating the stage of the battlefield with their swift and vicious performances.

Weapons equipped by Harlequins Mounted and Harlequins Vehicle models from your army have the [SUSTAINED HITS 1] ability.

Each time a Harlequins unit from your army disembarks from a Transport, until the end of the turn, that unit’s weapons have the [SUSTAINED HITS 1] ability.

TRAVELLING PLAYERS
  • Troupe units from your army gain the BATTLELINE keyword, and TROUPE models in those units have an Objective Control characteristic of 2.
  • You can include up to three of each of the following models in your army: Death Jester, Shadowseer, Troupe Master.

Stratagems

FANGS OF THE BROOD

1 CP
Serpent’s Brood – Stratagem · Fight phase
WHEN: Start of the Fight phase.

TARGET: One Troupe unit from your army.

EFFECT: Until the end of the phase, when using your unit’s Dance of Death ability, you can select three of the abilities for your unit to gain, instead of one.

SKYWARD LUNGE

1 CP
Serpent’s Brood – Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Harlequins Vehicle or Harlequins Mounted unit from your army.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

STRIKING STRIDE

1 CP
Serpent’s Brood – Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One Harlequins unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

VENOMOUS WRATH

1 CP
Serpent’s Brood – Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Harlequins Vehicle unit from your army that has not been selected to shoot this phase.

EFFECT: After your unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Until the end of the turn, your unit is not eligible to declare a charge.

WEAVERS’ COILS

1 CP
Serpent’s Brood – Stratagem · Fight phase
WHEN: End of your Fight phase.

TARGET: One Harlequins Mounted unit from your army that was eligible to fight this phase.

EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. Otherwise, your unit can make a Fall Back move of up to 6".

WEAVING STRIDE

1 CP
Serpent’s Brood – Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Harlequins Infantry unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".

Enhancements

Fanged Leer

10 pts
Death Jester model only. When using the bearer’s Cruel Amusement ability, you can select two of the abilities for its shrieker cannon to gain, instead of one.

Key of Ghosts

20 pts
Harlequins model only (excluding Solitaire models). Models in the bearer’s unit have the Scouts 6" ability.

Weavers’ Wail

20 pts
Troupe Master model only. Add 3 to the Strength and add 1 to the Attacks characteristics of the bearer’s melee weapons.

Shedskin Raiment

25 pts
Shadowseer model only. After both players have deployed their armies, select up to three Harlequins units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Eligible Units