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Aeldari

Ghosts of the Webway

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Acrobatic Onslaught

Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims.

Each time a Harlequins model from your army makes a Charge move, it can move through enemy models.

TRAVELLING PLAYERS
  • Troupe units from your army gain the BATTLELINE keyword and TROUPE models in those units have an Objective Control characteristic of 2.
  • You can include up to three of each of the following models in your army: Death Jester, Shadowseer, Troupe Master.

Stratagems

BLOODY DANCE

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Charge phase
WHEN: End of your opponent’s Charge phase.

TARGET: One Harlequins Infantry or Harlequins Mounted unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.

EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.

RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.

EXIT THE STAGE

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Harlequins unit from your army that is not within Engagement Range of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

HEROES’ FALL

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

MOCKING FLIGHT

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a Harlequins unit from your army Falls Back.

TARGET: That HARLEQUINS unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

STAGED DEATH

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Any phase
WHEN: Any phase.

TARGET: One Harlequins Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.

EFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.

RESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.

TRICKSTERS’ RETORT

1 CP
Ghosts of the Webway – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Troupe unit from your army that is within 9" of that enemy unit.

EFFECT: Your unit can make a Normal move of up to 6".

Enhancements

Mask of Secrets

15 pts
Harlequins model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Mistweave

15 pts
Shadowseer model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.

Murder’s Jest

20 pts
Death Jester model only. Each time the bearer makes an attack that targets a unit that is Below Half-strength, each successful Hit roll scores a Critical Hit.

Cegorach’s Coil

25 pts
Troupe Master model only. Each time the bearer’s unit ends a Charge move, select one enemy unit within Engagement Range of the bearer’s unit, then roll one D6 for each model in the bearer’s unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).

Eligible Units