Space Marines · Datasheet
Wolf Scouts
Other105–210 pts⌀ 32mmSpace Wolves · Adeptus Astartes
WOLF SCOUTS
M
7"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
HUNTING WOLVES
M
10"
T
4
Sv
6+
Inv
-+
W
1
Ld
8+
OC
0
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Bolt pistol pistol | 12 | 1 | 3+ | 4 | 0 | 1 |
Instigator bolt carbine precision | 24 | 1 | 3+ | 4 | -2 | 2 |
Plasma gun – standard rapid fire 1 | 24 | 1 | 3+ | 7 | -2 | 1 |
Plasma gun – supercharge hazardous, rapid fire 1 | 24 | 1 | 3+ | 8 | -3 | 2 |
Plasma pistol – standard pistol | 12 | 1 | 3+ | 7 | -2 | 1 |
Plasma pistol – supercharge hazardous, pistol | 12 | 1 | 3+ | 8 | -3 | 2 |
Thunderclap blast, psychic | 12 | D3 | 3+ | 5 | -1 | 2 |
- Bolt pistolpistolRng12A1BS3+S4AP0D1
- Instigator bolt carbineprecisionRng24A1BS3+S4AP-2D2
- Plasma gun – standardrapid fire 1Rng24A1BS3+S7AP-2D1
- Plasma gun – superchargehazardous, rapid fire 1Rng24A1BS3+S8AP-3D2
- Plasma pistol – standardpistolRng12A1BS3+S7AP-2D1
- Plasma pistol – superchargehazardous, pistolRng12A1BS3+S8AP-3D2
- Thunderclapblast, psychicRng12AD3BS3+S5AP-1D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Combat blade | Melee | 4 | 3+ | 4 | -1 | 1 |
Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 |
Runic stave psychic | Melee | 3 | 3+ | 6 | -1 | D3 |
Teeth and claws | Melee | 2 | 4+ | 4 | 0 | 1 |
- Combat bladeRngMeleeA4WS3+S4AP-1D1
- Power weaponRngMeleeA4WS3+S5AP-2D1
- Runic stavepsychicRngMeleeA3WS3+S6AP-1DD3
- Teeth and clawsRngMeleeA2WS4+S4AP0D1
Abilities
Core
Core
Faction
DatasheetDeadly Stalkers
Each time a model in this unit makes an attack that targets an enemy unit, if there are no other units from your opponent’s army within 6" of that target, add 1 to the Wound roll.
DatasheetHunting Hounds
While this unit is within 6" of one or more friendly Space Wolves Character models (excluding Wulfen models), if this unit is not Battle-shocked, Hunting Wolves models in this unit have an Objective Control characteristic of 1.
WargearHaywire Mine
Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.
Wargear Options
- 1 Wolf Scout’s plasma pistol can be replaced with 1 plasma gun.
- 1 Wolf Scout equipped with a plasma pistol can be equipped with 1 haywire mine (That model’s plasma pistol cannot be replaced).
- 1 Wolf Scout’s plasma pistol and combat blade can be replaced with 1 bolt pistol, 1 Thunderclap and 1 runic stave.
- If this unit contains 12 models, 1 Wolf Scout’s plasma pistol can be replaced with 1 instigator bolt carbine.
Legend
Wolf Scouts are tasked with operating ahead of the main Space Wolves assault force, infiltrating enemy positions and seizing or sabotaging key locations. More than capable of operating alone for extended periods of time, they use guile and savagery to distract and harrass the foe.