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Ravenwing Black Knights

Other80–160 pts75 x 42mmAdeptus Astartes · Dark Angels
M
12"
T
5
Sv
3+
Inv
5+
W
3
Ld
6+
OC
2
Ranged Weapons5 profiles
  • Astartes grenade launcher – frag
    blast
    Rng
    24
    A
    D3
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Astartes grenade launcher – krak
    Rng
    24
    A
    1
    BS
    3+
    S
    9
    AP
    -2
    D
    D3
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Plasma talon – standard
    rapid fire 1
    Rng
    18
    A
    2
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma talon – supercharge
    hazardous, rapid fire 1
    Rng
    18
    A
    2
    BS
    3+
    S
    8
    AP
    -3
    D
    2
Melee Weapons1 profile
  • Black Knight combat weapon
    devastating wounds
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    -2
    D
    1
Abilities3 abilities
Faction
DatasheetKnights of CalibanCharge
Each time this unit is selected to fight, if it made a Charge move this turn, until the end of the phase, melee weapons equipped by models in this unit have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities.
Special (правая колонка)ATTACHED UNIT
If a Character unit from your army with the Leader ability can be attached to an Outrider Squad, it can be attached to this unit instead.
Wargear Options
  • For every 3 models in this unit, 1 model can replace its plasma talon with 1 Astartes grenade launcher.
Leader
Legend
The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe, swinging their corvus hammers with such force that the spiked end punctures even the thickest armour.