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Space Marines · Datasheet

Incursor Squad

Other80–160 pts32mmAdeptus Astartes
M
6"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons2 profiles
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Occulus bolt carbine
    assault, ignores cover
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons1 profile
  • Paired combat blades
    sustained hits 1
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    -1
    D
    1
Abilities4 abilities
Core
Faction
DatasheetMulti-spectrum ArrayShooting
In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more attacks made by this unit this phase. Until the end of the phase, each time a friendly ADEPTUS ASTARTES unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
WargearHaywire Mine
Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a Vehicle unit.
Wargear Options
  • One Incursor can be equipped with 1 haywire mine.
Leader
Legend
Aggressive light infantry, Incursors specialise in storming enemy defences and destroying essential assets. With a formidable array of auspexes and sensory equipment, they can see their enemies through walls and predict their movements – and with a burst of carbine fire or knife thrusts, cut them down.