Space Marines · Datasheet
Incursor Squad
Other80–160 pts⌀ 32mmAdeptus Astartes
M
6"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Bolt pistol pistol | 12 | 1 | 3+ | 4 | 0 | 1 |
Occulus bolt carbine assault, ignores cover | 24 | 2 | 3+ | 4 | 0 | 1 |
- Bolt pistolpistolRng12A1BS3+S4AP0D1
- Occulus bolt carbineassault, ignores coverRng24A2BS3+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Paired combat blades sustained hits 1 | Melee | 3 | 3+ | 4 | -1 | 1 |
- Paired combat bladessustained hits 1RngMeleeA3WS3+S4AP-1D1
Abilities
Core
Faction
DatasheetMulti-spectrum ArrayShooting
In your Shooting phase, after this unit has shot, select one enemy unit that was hit by one or more attacks made by this unit this phase. Until the end of the phase, each time a friendly ADEPTUS ASTARTES unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
WargearHaywire Mine
Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a Vehicle unit.
Wargear Options
- One Incursor can be equipped with 1 haywire mine.
Leader
Legend
Aggressive light infantry, Incursors specialise in storming enemy defences and destroying essential assets. With a formidable array of auspexes and sensory equipment, they can see their enemies through walls and predict their movements – and with a burst of carbine fire or knife thrusts, cut them down.