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Space Marines · Datasheet

Eliminator Squad

Other85 pts40mmAdeptus Astartes
M
6"
T
4
Sv
3+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons4 profiles
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Bolt sniper rifle
    heavy, precision
    Rng
    36
    A
    1
    BS
    3+
    S
    5
    AP
    -2
    D
    3
  • Instigator bolt carbine
    precision
    Rng
    24
    A
    1
    BS
    3+
    S
    4
    AP
    -2
    D
    2
  • Las fusil
    heavy
    Rng
    36
    A
    1
    BS
    3+
    S
    9
    AP
    -3
    D
    D6
Melee Weapons1 profile
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
Abilities5 abilities
Core
Core
Faction
DatasheetReposition Under Covering FireShooting
In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
DatasheetMark the TargetMovement
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
Wargear Options
  • The Eliminator Sergeant’s bolt sniper rifle can be replaced with one of the following:
    • 1 instigator bolt carbine
    • 1 las fusil
  • All Eliminators in this unit can each have their bolt sniper rifle replaced with 1 las fusil.
Leader
Legend
Eliminator Squads are peerless assassins, deadly marksmen who haunt the shadows of the battlefield unseen by the enemy. For hours they will lie in wait to take the perfect shot, their sophisticated scopes feeding them essential data to ensure they never fail to make the kill.