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Space Marines · Datasheet

Deathwing Terminator Squad

Other180–360 pts40mmAdeptus Astartes · Dark Angels
M
5"
T
5
Sv
2+
Inv
4+
W
3
Ld
6+
OC
1
Ranged Weapons7 profiles
  • Assault cannon
    devastating wounds
    Rng
    24
    A
    6
    BS
    3+
    S
    6
    AP
    0
    D
    1
  • Cyclone missile launcher – frag
    blast
    Rng
    36
    A
    2D6
    BS
    3+
    S
    4
    AP
    0
    D
    1
  • Cyclone missile launcher – krak
    Rng
    36
    A
    2
    BS
    3+
    S
    9
    AP
    -2
    D
    D6
  • Heavy flamer
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
  • Plasma cannon – standard
    blast
    Rng
    36
    A
    D3
    BS
    3+
    S
    7
    AP
    -2
    D
    1
  • Plasma cannon – supercharge
    blast, hazardous
    Rng
    36
    A
    D3
    BS
    3+
    S
    8
    AP
    -3
    D
    2
  • Storm bolter
    rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons3 profiles
  • Chainfist
    anti-vehicle 3+
    Rng
    Melee
    A
    3
    WS
    4+
    S
    8
    AP
    -2
    D
    2
  • Power fist
    Rng
    Melee
    A
    3
    WS
    3+
    S
    8
    AP
    -2
    D
    2
  • Power weapon
    Rng
    Melee
    A
    4
    WS
    3+
    S
    5
    AP
    -2
    D
    1
Abilities6 abilities
Core
Faction
DatasheetTeleport Homer
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.
DatasheetDeathwingCommand
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill or Weapon Skill characteristics and/or to the Hit roll. In addition, each time a model in this unit makes an attack that targets the enemy unit you selected at the start of your Command phase for the Oath of Moment ability, add 1 to the Hit roll.
Special (правая колонка)ATTACHED UNIT
If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.
WargearWatcher in the Dark
Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.
Wargear Options
  • Any number of Deathwing Terminators can each have their power fist replaced with 1 chainfist.
  • For every 5 models in this unit, 1 Deathwing Terminator can replace its storm bolter with one of the following:
    • 1 assault cannon
    • 1 heavy flamer
    • 1 plasma cannon
    • 1 storm bolter and 1 cyclone missile launcher (this model’s storm bolter cannot be replaced)
  • This unit can be equipped with 1 Watcher in the Dark.
Leader
Legend
Deploying rapidly onto the battlefield via blazing teleport strike or within the armoured hull of a large transport, Deathwing Terminator Squads pour heavy fire into their enemies or engage them in brutal melee, smashing them apart with thunder hammers or cutting them to ribbons with lightning claws.