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Wurrboy

Characters60 pts32mmOrks
M
6"
T
5
Sv
5+
Inv
-+
W
4
Ld
7+
OC
1
Ranged Weapons1 profile
  • Eyez of Mork
    psychic
    Rng
    18
    A
    D6
    BS
    5+
    S
    8
    AP
    -3
    D
    2
Melee Weapons1 profile
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    0
    D
    1
Abilities6 abilities
Core
Core
Core
Faction
DatasheetUnstable Oracle
While this model is leading a unit, add 2 to the Attacks characteristic of this model’s Eyez of Mork weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
DatasheetRoar of Mork (Psychic)Command
In your opponent’s Command phase, you can select one enemy unit within 18" of and visible to this PSYKER and roll one D6: on a 1, this PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your opponent’s next Command phase, that enemy unit is confrazzled. While a unit is confrazzled, each time a Battle-shock or Leadership test is taken for it, subtract 2 from that test.
Leader

Can be attached to

Legend
Rarely lucid, Wurrboyz rant about visions of prey and lose themselves in the senses of their warband’s squigs. This doesn’t stop them unleashing their devastating powers, however, channelling the Waaagh! into overwhelming primal manifestations and beams of killing energy shot from their Eyez of Mork.