Orks · Datasheet
Squighog Boyz
Other150–300 pts⌀ 75 x 42mmOrks
Squighog Boyz
M
10"
T
7
Sv
4+
Inv
-+
W
3
Ld
7+
OC
2
Nob On Smasha Squig
M
10"
T
7
Sv
4+
Inv
-+
W
4
Ld
7+
OC
2
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Saddlegit weapons assault | 9 | 1 | 4+ | 3 | 0 | 1 |
Slugga Pistol | 12 | 1 | 5+ | 4 | 0 | 1 |
Stikka assault, anti-monster 4+, anti-vehicle 4+ | 9 | 1 | 5+ | 5 | -1 | 2 |
- Saddlegit weaponsassaultRng9A1BS4+S3AP0D1
- SluggaPistolRng12A1BS5+S4AP0D1
- Stikkaassault, anti-monster 4+, anti-vehicle 4+Rng9A1BS5+S5AP-1D2
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Big Choppa anti-monster 4+, anti-vehicle 4+ | Melee | 4 | 3+ | 6 | -1 | 2 |
Stikka anti-monster 4+, anti-vehicle 4+, lance | Melee | 3 | 3+ | 5 | -1 | 2 |
Squig jaws extra attacks | Melee | 3 | 4+ | 6 | -1 | 2 |
- Big Choppaanti-monster 4+, anti-vehicle 4+RngMeleeA4WS3+S6AP-1D2
- Stikkaanti-monster 4+, anti-vehicle 4+, lanceRngMeleeA3WS3+S5AP-1D2
- Squig jawsextra attacksRngMeleeA3WS4+S6AP-1D2
Abilities
Core
Faction
DatasheetWild Ride
You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.
WargearBomb Squigs
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.
Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
Wargear Options
- For every 3 models in this unit, this unit can be equipped with 1 bomb squig.
Leader
Can be led by
Legend
With their mounts snorting and saddlegitz hanging on for dear life, Squighog Boyz thunder into the fight. They fling rokkit-propelled stikkas, hitting with enough force to pierce plate armour, then employ muscle, weight, momentum and sheer belligerence to squash those foes still standing to a paste.