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Squighog Boyz

Other150–300 pts75 x 42mmOrks
Squighog Boyz
M
10"
T
7
Sv
4+
Inv
-+
W
3
Ld
7+
OC
2
Nob On Smasha Squig
M
10"
T
7
Sv
4+
Inv
-+
W
4
Ld
7+
OC
2
Ranged Weapons3 profiles
  • Saddlegit weapons
    assault
    Rng
    9
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Slugga
    Pistol
    Rng
    12
    A
    1
    BS
    5+
    S
    4
    AP
    0
    D
    1
  • Stikka
    assault, anti-monster 4+, anti-vehicle 4+
    Rng
    9
    A
    1
    BS
    5+
    S
    5
    AP
    -1
    D
    2
Melee Weapons3 profiles
  • Big Choppa
    anti-monster 4+, anti-vehicle 4+
    Rng
    Melee
    A
    4
    WS
    3+
    S
    6
    AP
    -1
    D
    2
  • Stikka
    anti-monster 4+, anti-vehicle 4+, lance
    Rng
    Melee
    A
    3
    WS
    3+
    S
    5
    AP
    -1
    D
    2
  • Squig jaws
    extra attacks
    Rng
    Melee
    A
    3
    WS
    4+
    S
    6
    AP
    -1
    D
    2
Abilities4 abilities
Core
Faction
DatasheetWild Ride
You can ignore any or all modifiers to this unit’s Move characteristic and to Advance and Charge rolls made for this unit.
WargearBomb Squigs
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place the relevant number of Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
Wargear Options
  • For every 3 models in this unit, this unit can be equipped with 1 bomb squig.
Leader
Legend
With their mounts snorting and saddlegitz hanging on for dear life, Squighog Boyz thunder into the fight. They fling rokkit-propelled stikkas, hitting with enough force to pierce plate armour, then employ muscle, weight, momentum and sheer belligerence to squash those foes still standing to a paste.