Orks · Datasheet
Shokkjump Dragsta
Other70 pts⌀ 150 x 95mmOrks
M
12"
T
7
Sv
4+
Inv
6+
W
9
Ld
7+
OC
3
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Kustom shokk rifle devastating wounds, hazardous, precision | 24 | 1 | 3+ | 8 | -2 | D6+1 |
Rokkit launcha blast | 24 | D3 | 5+ | 9 | -2 | 3 |
- Kustom shokk rifledevastating wounds, hazardous, precisionRng24A1BS3+S8AP-2DD6+1
- Rokkit launchablastRng24AD3BS5+S9AP-2D3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Saw blades | Melee | 4 | 4+ | 7 | -1 | 2 |
- Saw bladesRngMeleeA4WS4+S7AP-1D2
Abilities
Core
Faction
DatasheetShokk Tunnel
Each time this model is selected to Advance, you can remove it from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models instead of making an Advance move (this model is still considered to have Advanced this turn).
Legend
Combining shokk attack technology, great speed and a cheerful disregard for life and limb, the Shokkjump Dragsta provides the Orks with a vehicle that can teleport itself through – occasionally into – feet-thick fortress walls while its kustom shokk rifle bores warp tunnels right through its luckless victims.