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Rukkatrukk Squigbuggy

Other95 pts150 x 95mmOrks
M
12"
T
7
Sv
4+
Inv
6+
W
9
Ld
7+
OC
3
Ranged Weapons2 profiles
  • Sawn-off shotgun
    assault
    Rng
    12
    A
    2
    BS
    5+
    S
    4
    AP
    0
    D
    1
  • Squig launchas
    blast, ignores cover, indirect fire
    Rng
    36
    A
    D6+6
    BS
    5+
    S
    5
    AP
    -1
    D
    2
Melee Weapons1 profile
  • Saw blades
    Rng
    Melee
    A
    4
    WS
    4+
    S
    7
    AP
    -1
    D
    2
Abilities4 abilities
Core
Faction
DatasheetBuzzer SquigsShooting
In your Shooting phase, after this model has shot, select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks made with squig-launchas and roll one D6: on a 4+, until the end of your opponent’s next turn, that enemy unit is hindered. While a unit is hindered, subtract 2" from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.
DatasheetSquig Mine
Once per battle, at the start of any phase, select one enemy unit within 3" of this model and roll one D6: on a 4+, that enemy unit suffers D6 mortal wounds.

Designer’s Note: Place a Squig Mine token next to the model, removing it once this ability has been used.
Legend
These vehicles started out as mobile food wagons, but became weapons of war the moment Orks realised how hilarious it was to pelt the enemy (or their mates) with squigs that latched on like living man-traps, squigs that vomited corrosive or toxic juices, and squigs with a propensity for detonating like an artillery shell.