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Orks · Datasheet

Morkanaut

Other280 pts170 x 109mmOrks
M
8"
T
12
Sv
3+
Inv
5+
W
20
Ld
7+
OC
8
Ranged Weapons4 profiles
  • Kustom mega-blasta
    hazardous
    Rng
    24
    A
    3
    BS
    5+
    S
    9
    AP
    -2
    D
    D6
  • Kustom mega-zappa
    blast, hazardous
    Rng
    36
    A
    D6+3
    BS
    5+
    S
    10
    AP
    -2
    D
    D6
  • Rokkit launcha
    blast
    Rng
    24
    A
    D3
    BS
    5+
    S
    9
    AP
    -2
    D
    3
  • Twin big shoota
    rapid fire 2, twin-linked
    Rng
    36
    A
    3
    BS
    5+
    S
    5
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Klaw of Mork – strike
    Rng
    Melee
    A
    4
    WS
    3+
    S
    18
    AP
    -3
    D
    6
  • Klaw of Mork – sweep
    Rng
    Melee
    A
    12
    WS
    3+
    S
    8
    AP
    -1
    D
    2
Abilities4 abilities
Core
Faction
DatasheetClankin’ Forward
Each time this model makes a Normal, Advance or Fall Back move, it can move over enemy models (excluding MONSTER and VEHICLE models) and terrain features that are 4" or less in height as if they were not there.
DatasheetBig an’ ShootyShooting
Each time this model makes a ranged attack, if the Waaagh! is active for your army, add 1 to the Hit roll.
Legend
Usually piloted by the exiled Badmek who built it, a Morkanaut is a hulking combat walker with a dash of Mork-esque know-wotz applied. Packed with all manner of glowy gubbinz, Morkanauts unleash their arsenals of bizarre and deadly weapons in what their pilots think of as displays of pure kunnin’ worthy of Mork.