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Kommandos

Other120 pts32mmOrks
KOMMANDOS
M
6"
T
5
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
BOSS NOB
M
6"
T
5
Sv
5+
Inv
-+
W
2
Ld
7+
OC
1
Ranged Weapons4 profiles
  • Burna
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    4
    AP
    0
    D
    1
  • Speshul Kommando shoota
    rapid fire 2
    Rng
    18
    A
    4
    BS
    5+
    S
    4
    AP
    0
    D
    1
  • Rokkit launcha
    blast
    Rng
    24
    A
    D3
    BS
    5+
    S
    9
    AP
    -2
    D
    3
  • Slugga
    pistol
    Rng
    12
    A
    1
    BS
    5+
    S
    4
    AP
    0
    D
    1
Melee Weapons5 profiles
  • Big choppa
    Rng
    Melee
    A
    4
    WS
    3+
    S
    7
    AP
    -1
    D
    2
  • Breacha ram
    Rng
    Melee
    A
    2
    WS
    4+
    S
    9
    AP
    -2
    D
    2
  • Choppa
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    -1
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Power klaw
    Rng
    Melee
    A
    3
    WS
    4+
    S
    9
    AP
    -2
    D
    2
Abilities7 abilities
Core
Core
Faction
WargearDistraction GrotShooting
Once per battle, in your opponent’s Shooting phase, before making a saving throw for a model in this unit, it can deploy the distraction grot. If it does, until the end of the phase, models in this unit have a 5+ invulnerable save.

Designer’s Note: Place a Distraction Grot token next to the unit, removing it when this unit uses this ability.
WargearBomb Squigs
Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place a Bomb Squig token next to the unit, removing it when this unit uses this ability.
DatasheetSneaky SurpriseShooting
Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.
Fortification (левая колонка)PATROL SQUAD
At the start of the Declare Battle Formations step this unit can be split into two units, each containing five models.
(when splitting a unit in this way, make a note of which models form each of the two new units. If you are splitting a unit that is equipped with 1 bomb squig and/or 1 distraction grot, only one of the new units can use that ability during the battle – make a note of which of the new units this will be).
Wargear Options
  • The Boss Nob’s choppa can be replaced with one of the following:
    • 1 big choppa
    • 1 power klaw
  • Up to 2 Kommandos can each have their slugga and choppa replaced with 1 speshul Kommando shoota and 1 close combat weapon.
  • 1 Kommando’s slugga and choppa can be replaced with 1 breacha ram.
  • 1 Kommando’s slugga and choppa can be replaced with 1 burna and 1 close combat weapon.
  • 1 Kommando’s slugga and choppa can be replaced with 1 rokkit launcha and 1 close combat weapon.
  • This unit can be equipped with 1 bomb squig.
  • This unit can be equipped with 1 distraction grot.
Leader

Can be led by

Legend
No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, throats and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.