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Orks · Datasheet

Grot Tanks

Other155–310 ptsUse modelOrks
M
10"
T
6
Sv
3+
Inv
-+
W
5
Ld
8+
OC
2
Ranged Weapons5 profiles
  • Grot tank shoota
    devastating wounds, rapid fire 2
    Rng
    36
    A
    3
    BS
    4+
    S
    5
    AP
    0
    D
    1
  • Grotzooka
    blast, ignores cover
    Rng
    18
    A
    D3+3
    BS
    4+
    S
    6
    AP
    -1
    D
    1
  • Kustom mega-blasta
    hazardous
    Rng
    24
    A
    2
    BS
    4+
    S
    9
    AP
    -2
    D
    D6
  • Rokkit launcha
    blast
    Rng
    24
    A
    D3
    BS
    4+
    S
    9
    AP
    -2
    D
    3
  • Skorcha
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
Melee Weapons1 profile
  • Ramshackle hull
    Rng
    Melee
    A
    3
    WS
    5+
    S
    6
    AP
    0
    D
    1
Abilities3 abilities
Core
Faction
DatasheetScatter!
Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Wargear Options
  • Any number of models can each have their big shoota replaced with one of the following:
    • 1 grotzooka
    • 1 kustom mega-blasta
    • 1 rokkit launcha
    • 1 skorcha
  • For every four models in this unit, one model can be equipped with one of the following in addition to any other weapons:
    • 1 Grot tank shoota
    • 1 grotzooka
    • 1 kustom mega-blasta
    • 1 rokkit launcha
    • 1 skorcha
Legend
Grot tanks are the product of the deranged imaginations of grot riggers and scavs that have spent too long basking in the mad genius of the Big Meks. Diminutive imitations of far larger Ork war machines, these ramshackle creations are a natural accompaniment to their pilots’ cunning ways of war.