Orks · Datasheet
Gretchin
Other40–80 pts⌀ 25mmOrks
GRETCHIN
M
6"
T
2
Sv
7+
Inv
-+
W
1
Ld
8+
OC
2
RUNTHERD
M
6"
T
5*
Sv
5+
Inv
-+
W
2
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Grot blasta pistol | 12 | 1 | 4+ | 3 | 0 | 1 |
Slugga pistol | 12 | 1 | 5+ | 4 | 0 | 1 |
- Grot blastapistolRng12A1BS4+S3AP0D1
- SluggapistolRng12A1BS5+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 1 | 5+ | 2 | 0 | 1 |
Runtherd tools | Melee | 3 | 3+ | 5 | 0 | 1 |
- Close combat weaponRngMeleeA1WS5+S2AP0D1
- Runtherd toolsRngMeleeA3WS3+S5AP0D1
Abilities
Faction
DatasheetRuntherd
While this unit contains one or more Gretchin models, each time an attack targets this unit, Runtherd models in this unit have a Toughness characteristic of 2.
DatasheetThievin’ ScavengersMovement
At the start of your Movement phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it (excluding Battle-shocked units). If one or more of those rolls is a 4+, you gain 1CP.
Leader
Can be led by
Legend
What Gretchin – also called grots – lack in stature, courage, resilience, discipline, motivation, loyalty, aggression and personal hygiene, they allegedly make up for in numbers. They are at least reasonable shots with their underpowered firearms, and if all else fails, the Orks find that grots make excellent bullet-stops.