Detachment Rule
Mob Mentality
Caught up in the infectious and nigh supernatural belligerence that suffuses such large hordes of Orks on the warpath, the Boyz tend to push through lethal wounds, being too immersed in the energetic riot to worry about such things as long as they have a load of mates to enjoy the fight with.
Each time an attack targets a Boyz unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a BOYZ unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack.’
Stratagems
BRAGGIN’ RIGHTS
1 CPGreen Tide – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.
TARGET: Two Boyz units from your army that are within 6" of each other.
EFFECT: Until the start of your next Command phase, while those two units are within 6" of each other, they both count as containing 10 or more models for the purposes of your Detachment rule, any Enhancements models from your army have and any Stratagems you use.
TARGET: Two Boyz units from your army that are within 6" of each other.
EFFECT: Until the start of your next Command phase, while those two units are within 6" of each other, they both count as containing 10 or more models for the purposes of your Detachment rule, any Enhancements models from your army have and any Stratagems you use.
BULLDOZER BRUTALITY
1 CPGreen Tide – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One Boyz unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in your unit are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
TARGET: One Boyz unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in your unit are eligible to fight, any models in your unit that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.
COME ON LADZ!
1 CPGreen Tide – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.
TARGET: One Boyz unit from your army.
EFFECT: Return up to D3+2 destroyed models to your unit (excluding Character models).
TARGET: One Boyz unit from your army.
EFFECT: Return up to D3+2 destroyed models to your unit (excluding Character models).
COMPETITIVE STREAK
1 CPGreen Tide – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One Boyz unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit contains 10 or more models, re-roll the Wound roll instead.
TARGET: One Boyz unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit contains 10 or more models, re-roll the Wound roll instead.
GO GET ’EM!
1 CPGreen Tide – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Boyz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: After the attacking unit has shot, your unit can make a Go Get ’Em! move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit contains 10 or more models, you can re-roll the D6 to determine how far your unit can move.
TARGET: One Boyz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: After the attacking unit has shot, your unit can make a Go Get ’Em! move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit contains 10 or more models, you can re-roll the D6 to determine how far your unit can move.
TIDE OF MUSCLE
1 CPGreen Tide – Epic Deed Stratagem · Charge phase
WHEN: Your Charge phase.
TARGET: One Boyz unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.’
TARGET: One Boyz unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.’
Enhancements
Ferocious Show Off
10 ptsOrks Infantry model only. Each time the bearer fights, while resolving those attacks, add 1 to the Strength characteristic of the bearers melee weapons. If the bearer’s unit contains 10 or more models, while resolving those attacks, add 3 to the Strength characteristic instead.
Bloodthirsty Belligerence
15 ptsOrks Infantry model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. While that unit contains 10 or more models, you can re-roll Charge rolls made for that unit as well.
Raucous Warcaller
20 ptsOrks Infantry model only. While the bearer is leading a unit, that unit always counts as containing 10 or more models for the purposes of your Detachment rule and any Stratagems you use.
Brutal But Kunnin’
25 ptsOrks Infantry model only. In your Command phase, if the bearer is on the battlefield (or is embarked within a TRANSPORT that is on the battlefield), roll one D6, adding 2 to the result if the bearer’s unit contains 10 or more models: on a 5+, you gain 1CP.
Eligible Units
Battleline