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Chinork Warkopta

Other105 pts120 x 92mm flying baseOrks
M
14"
T
8
Sv
4+
Inv
6+
W
10
Ld
7+
OC
2
Ranged Weapons6 profiles
  • Big shoota
    rapid fire 2
    Rng
    36
    A
    3
    BS
    5+
    S
    5
    AP
    0
    D
    1
  • Deffgun
    rapid fire 1
    Rng
    48
    A
    2
    BS
    5+
    S
    8
    AP
    -1
    D
    2
  • Kustom mega-blasta
    hazardous
    Rng
    24
    A
    3
    BS
    5+
    S
    9
    AP
    -2
    D
    D6
  • Rattler kannon
    Rng
    24
    A
    6
    BS
    5+
    S
    6
    AP
    -1
    D
    1
  • Rokkit launcha
    blast
    Rng
    24
    A
    D3
    BS
    5+
    S
    9
    AP
    -2
    D
    3
  • Skorcha
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    5
    AP
    -1
    D
    1
Melee Weapons1 profile
  • Armoured hull
    Rng
    Melee
    A
    3
    WS
    4+
    S
    6
    AP
    0
    D
    1
Abilities6 abilities
Core
Core
Core
Faction
WargearBig Bomms
Once per battle, after the bearer ends a Normal move, you can select one enemy unit it moved across during that move and roll six D6: for each 4+, that unit suffers 1 mortal wound.
DatasheetAerial DeploymentMovement
If this model starts the game in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.
Wargear Options
  • This model can be equipped with up to 2 big bomms.
  • This model’s big shoota can be replaced with one of the following:
    • 1 kustom mega-blasta
    • 1 rokkit launcha
    • 1 skorcha
  • This model’s 2 deffguns can be replaced with 2 rattler kannons.