Orks · Datasheet
Big Mek With Kustom Force Field
Characters55 pts⌀ 40mmOrks
M
6"
T
5
Sv
4+
Inv
-+
W
4
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Slugga pistol | 12 | 1 | 5+ | 4 | 0 | 1 |
- SluggapistolRng12A1BS5+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Choppa | Melee | 4 | 3+ | 5 | -1 | 1 |
- ChoppaRngMeleeA4WS3+S5AP-1D1
Abilities
Core
Faction
WargearGrot Helper
Once per battle, the bearer can overcharge its kustom force field one additional time.
Designer’s Note: Place a Grot Helper token next to the bearer, removing it once this ability has been used.
Designer’s Note: Place a Grot Helper token next to the bearer, removing it once this ability has been used.
DatasheetMore DakkaShooting
While this model is leading a unit, each time a model in that unit makes a ranged attack, re-roll a Hit roll of 1.
DatasheetKustom Force Field
While this model is leading a unit, models in that unit have a 5+ invulnerable save against ranged attacks. Once per battle, at the start of any phase, this model can overcharge its kustom force field. If it does, until the end of the phase, this invulnerable save is improved to 4+.
Wargear Options
- This model can be equipped with 1 grot helper.
Leader
Can be attached to
Legend
Projected from a mass of whirly bits and alarmingly sparking worky gubbinz, the kustom force field is a wobbling energy dome that extends over the Big Mek and any nearby greenskins. Incoming enemy fire rebounds harmlessly from this unstable force field, leaving the Mek and his oblivious mates free to storm onward into battle.