Orks · Datasheet
Big Gunz
Other20–40 pts⌀ Use modelOrks
M
3"
T
4
Sv
5+
Inv
6+
W
3
Ld
8+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Kannon – frag blast, heavy | 36 | D6 | 6+ | 5 | 0 | 1 |
Kannon – shell heavy | 36 | 1 | 6+ | 9 | -2 | D6 |
Lobba blast, heavy, indirect fire | 48 | D6 | 6+ | 5 | 0 | 1 |
Zzap gun devastating wounds, heavy | 36 | 1 | 6+ | 2D6 | -3 | 3 |
- Kannon – fragblast, heavyRng36AD6BS6+S5AP0D1
- Kannon – shellheavyRng36A1BS6+S9AP-2DD6
- Lobbablast, heavy, indirect fireRng48AD6BS6+S5AP0D1
- Zzap gundevastating wounds, heavyRng36A1BS6+S2D6AP-3D3
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapons | Melee | 2 | 3+ | 4 | 0 | 1 |
- Close combat weaponsRngMeleeA2WS3+S4AP0D1
Abilities
Faction
DatasheetSplat!Shooting
Each time a model in this unit makes a ranged attack that targets a unit containing 10 or more models, re-roll a Hit roll of 1.
Special (правая колонка)BIG GUNZ
Designer’s Note: Place two Grot Crew tokens next to each Mek Gun model when this unit is first set up, removing one each time its Big Gun model loses a wound (a Big Gun model itself is considered to represent its final wound).
Wargear Options
- Any number of models can each have their kannon replaced with one of the following:
- 1 lobba
- 1 zzap gun