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Necrons

Deranged Outcasts

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Terrifying Charge

The murderous onslaughts of the Destroyer Cults and the hideous skin-wearing Flayed Ones are utterly terrifying to their living victims. To witness their bloody advance is an experience that can break the will of even the most hardened veteran.

Each time a NECRONS unit from your army declares a charge, each enemy unit that is a target of that charge must take a Leadership test: if failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.

Stratagems

BATHED IN BLOOD

1 CP
Deranged Outcasts – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit is destroyed by a DESTROYER CULT unit from your army

TARGET: That DESTROYER CULT unit.

EFFECT: Select one objective marker that your unit or the destroyed unit was within range of at the start of the phase. That objective marker is Secured by your army.

RUSH TO SLAUGHTER

1 CP
Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NECRONS unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit has the FLAYED ONES keyword, each time it moves, models in that unit can move through friendly DESTROYER CULT models as if they were not there. If your unit has the DESTROYER CULT keyword, models in it can move through friendly FLAYED ONES models as if they were not there.

SHADOW STALKERS

1 CP
Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, at the start of the Reinforcements step.

TARGET: One FLAYED ONES unit from your army that is in Reserves.

EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.

RESTRICTIONS: You can only use this Stratagem once.

TERRIFYING AMBUSH

1 CP
Deranged Outcasts – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a DESTROYER CULT unit from your army opens a Hatchway.

TARGET: That DESTROYER CULT unit.

EFFECT: For each enemy unit within 3" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit, that unit must take a Leadership test, subtracting 2 from the result: if failed, until the end of the phase, that enemy unit cannot fire Overwatch.

Enhancements

Inured to Damage

0 pts
The bearer has the Feel No Pain 6+ ability. Once the bearer has destroyed one or more enemy units, it has the Feel No Pain 5+ ability instead.

Domineering Presence

0 pts
In your opponent’s Command phase, at the start of the Battle-shock step, select one enemy unit within 3" of the bearer; that enemy unit must take a Battle-shock test. When doing so, if that enemy unit is Below Half-strength, subtract 1 from that test. This Enhancement cannot cause a unit to take two Battle-shock tests in the same phase.

Eligible Units