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Imperial Agents · Datasheet

Subductor Squad

Other85–100 pts28.5mmAgents of the Imperium
M
6"
T
3
Sv
3+
Inv
4+
W
1
Ld
7+
OC
1

*Excluding the Cyber-mastiff.

Ranged Weapons1 profile
  • Arbites shotpistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Mechanical bite
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    0
    D
    1
  • Shock maul
    Rng
    Melee
    A
    2
    WS
    4+
    S
    4
    AP
    -1
    D
    1
Abilities3 abilities
Faction
DatasheetDedication to DutyFight
Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
WargearNuncio AquilaCommand
Once per battle, at the start of any Command phase, you can select one objective marker within 6" of the bearer. All enemy units (excluding MONSTERS and VEHICLES) within range of that objective marker must take a Battle-shock test. Each objective marker can only be targeted by this ability once per turn.

Designer’s Note: Place one Nuncio-aquila token next to the bearer, removing it once it uses this ability.
Wargear Options
  • The Proctor-Subductor can be equipped with 1 nuncio aquila.
Leader
Legend
Subductors possess one of the most recognisable – and feared – silhouettes to the Imperium’s criminal classes. Bearing Subjugation-pattern assault shields and crackling shock mauls, they are brutal front-line brawlers capable of crushing the most stubborn dissent.