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Imperial Agents · Datasheet

Inquisitorial Agents

Other50–120 pts25mmAgents of the Imperium
M
6"
T
3
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons7 profiles
  • Agent firearm
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    4
    AP
    -1
    D
    1
  • Heavy bolter
    heavy, sustained hits 1
    Rng
    36
    A
    3
    BS
    4+
    S
    5
    AP
    -1
    D
    2
  • Multi-melta
    heavy, melta 2
    Rng
    18
    A
    2
    BS
    4+
    S
    9
    AP
    -4
    D
    D6
  • Plasma cannon – standard
    blast, heavy
    Rng
    36
    A
    D3
    BS
    4+
    S
    7
    AP
    -1
    D
    1
  • Plasma cannon – supercharge
    blast, hazardous, heavy
    Rng
    36
    A
    D3
    BS
    4+
    S
    8
    AP
    -2
    D
    2
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    7
    AP
    -1
    D
    1
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    3+
    S
    8
    AP
    -2
    D
    2
Melee Weapons3 profiles
  • Agent melee weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    3
    AP
    0
    D
    1
  • Eviscerator
    devastating wounds
    Rng
    Melee
    A
    2
    WS
    3+
    S
    6
    AP
    -2
    D
    2
  • Mystic stave
    ANTI-INFANTRy 4+, psychic
    Rng
    Melee
    A
    2
    WS
    3+
    S
    5
    AP
    -1
    D
    D3
Abilities4 abilities
Faction
DatasheetLoyal Henchmen
While an Inquisitor model is leading this unit, each time an attack is made against this unit, subtract 1 from the Wound roll.
WargearTome-skull
Once per battle for each Tome-skull this unit is equipped with, at the start of any phase, you can select either one friendly AGENTS OF THE IMPERIUM unit that is Battle-shocked and within 6" of this unit or one enemy unit within 6" of this unit. If you select a friendly unit, that unit is no longer Battle-shocked. If you select an enemy unit, it must take a Battle-shock test.

Designer’s Note: Place the appropriate number of Tome-skull tokens next to the unit at the start of the battle, removing one each time this unit uses this ability.
Special (правая колонка)INQUISITORIAL HENCHMEN
If your Army Faction is not AGENTS OF THE IMPERIUM, then for each Inquisitor unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include (see Assigned Agents).
Wargear Options
  • For every 5 Inquisitorial Agents in this unit, it can be equipped with 1 Tome-skull.
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 plasma pistol.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 eviscerator.**
  • For every 5 Inquisitorial Agents in this unit, 1 Inquisitorial Agent can be equipped with 1 mystic stave.**
  • Any number of Gun Servitors can each have their heavy bolter replaced with one of the following:
    • 1 multi-melta
    • 1 plasma cannon
  • **The some model cannot be equipped with more than one of these wargear options.
Leader
Legend
To aid them in their esoteric and complex missions, many Inquisitors maintain retinues of select individuals of rare talent, skill and power. Motley collections of fighters, fanatics, savants and psykers, they work ceaselessly in the shadows to protect the Imperium.