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Imperial Agents · Datasheet

Eversor Assassin

Characters110–120 pts32mmAgents of the Imperium
M
9"
T
4
Sv
6+
Inv
4+
W
4
Ld
6+
OC
1
Ranged Weapons1 profile
  • Executioner pistol
    ANTI-INFANTRY 3+, PISTOL, PRECISION, SUSTAINED HITS 3
    Rng
    12
    A
    4
    BS
    2+
    S
    4
    AP
    0
    D
    1
Melee Weapons1 profile
  • Power sword and neuro gauntlet
    ANTI-INFANTRY 3+, PRECISION, SUSTAINED HITS 3
    Rng
    Melee
    A
    6
    WS
    2+
    S
    5
    AP
    -2
    D
    2
Abilities7 abilities
Core
Core
Core
Faction
DatasheetFrenzonShooting
This model is eligible to shoot and declare a charge in a turn in which it Advanced.
DatasheetOverkillMovement
Once per battle, in your Movement phase, this model can use this ability before it makes a Normal move. If it does, until the end of the turn, add 6" to this model’s Move characteristic and add 3 to the Attacks characteristic of this model’s melee weapons.
Special (правая колонка)SHADOW ASSIGNMENT
This model cannot be selected to be your WARLORD.

If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CUlExUS ASSASSIN, it cannot have more than 1 EvERSOR ASSASSIN and it cannot have more than 1 CAllIDUS ASSASSIN).
Legend
Berserk killers fuelled by unstable chemical stimms, Eversor Assassins are hurricanes of bladed and clawed destruction. They are unleashed as weapons of terror and annihilation, set loose to murder not only their intended target but anyone around them as well.