Grey Knights · Datasheet
Interceptor Squad
Other125–250 pts⌀ 32mmGrey Knights
M
12"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Incinerator ignores cover, torrent | 12 | D6 | N/A+ | 6 | -1 | 1 |
Psilencer precision, psychic, sustained hits 1 | 24 | 6 | 3+ | 5 | 0 | 1 |
Psycannon psychic | 24 | 3 | 3+ | 8 | -1 | 2 |
Storm bolter rapid fire 2 | 24 | 2 | 3+ | 4 | 0 | 1 |
- Incineratorignores cover, torrentRng12AD6BSN/A+S6AP-1D1
- Psilencerprecision, psychic, sustained hits 1Rng24A6BS3+S5AP0D1
- PsycannonpsychicRng24A3BS3+S8AP-1D2
- Storm bolterrapid fire 2Rng24A2BS3+S4AP0D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
Nemesis force weapon psychic | Melee | 3 | 3+ | 6 | -2 | 2 |
- Close combat weaponRngMeleeA3WS3+S4AP0D1
- Nemesis force weaponpsychicRngMeleeA3WS3+S6AP-2D2
Abilities
Core
Faction
DatasheetPersonal TeleportersShooting
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
Wargear Options
- For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following:
- 1 incinerator and 1 close combat weapon
- 1 psilencer and 1 close combat weapon
- 1 psycannon and 1 close combat weapon
Legend
Interceptor squads embody the Grey Knights’ ability to respond rapidly to crises and emergent threats. Their teleporters enable them to flicker in and out of realspace, performing short-ranged teleport ’shunts’and bursting from the Warp repeatedly with guns blazing and Nemesis force weapons singing as they butcher the unsuspecting foe.