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Grey Knights · Datasheet

Interceptor Squad

Other125–250 pts32mmGrey Knights
M
12"
T
4
Sv
2+
Inv
-+
W
2
Ld
6+
OC
1
Ranged Weapons4 profiles
  • Incinerator
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    6
    AP
    -1
    D
    1
  • Psilencer
    precision, psychic, sustained hits 1
    Rng
    24
    A
    6
    BS
    3+
    S
    5
    AP
    0
    D
    1
  • Psycannon
    psychic
    Rng
    24
    A
    3
    BS
    3+
    S
    8
    AP
    -1
    D
    2
  • Storm bolter
    rapid fire 2
    Rng
    24
    A
    2
    BS
    3+
    S
    4
    AP
    0
    D
    1
Melee Weapons2 profiles
  • Close combat weapon
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    0
    D
    1
  • Nemesis force weapon
    psychic
    Rng
    Melee
    A
    3
    WS
    3+
    S
    6
    AP
    -2
    D
    2
Abilities3 abilities
Core
Faction
DatasheetPersonal TeleportersShooting
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
Wargear Options
  • For every 5 models in this unit, 1 Interceptor’s storm bolter and Nemesis force weapon can be replaced with one of the following:
    • 1 incinerator and 1 close combat weapon
    • 1 psilencer and 1 close combat weapon
    • 1 psycannon and 1 close combat weapon
Legend
Interceptor squads embody the Grey Knights’ ability to respond rapidly to crises and emergent threats. Their teleporters enable them to flicker in and out of realspace, performing short-ranged teleport ’shunts’and bursting from the Warp repeatedly with guns blazing and Nemesis force weapons singing as they butcher the unsuspecting foe.