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Grey Knights · Datasheet

Grey Knights Thunderhawk Gunship

Other805 ptsUse modelGrey Knights
M
20+"
T
12
Sv
2+
Inv
-+
W
30
Ld
6+
OC
0
Ranged Weapons5 profiles
  • Hellstrike missile battery
    anti-fly 4+
    Rng
    72
    A
    4
    BS
    3+
    S
    8
    AP
    -2
    D
    3
  • Lascannon
    Rng
    48
    A
    1
    BS
    3+
    S
    12
    AP
    -3
    D
    D6+1
  • Thunderhawk heavy cannon
    blast
    Rng
    48
    A
    D6+6
    BS
    3+
    S
    10
    AP
    -2
    D
    3
  • Turbo-laser destructor
    blast
    Rng
    96
    A
    D3+1
    BS
    3+
    S
    20
    AP
    -4
    D
    D6+6
  • Twin heavy bolter
    sustained hits 1, twin-linked
    Rng
    36
    A
    3
    BS
    3+
    S
    5
    AP
    -1
    D
    2
Melee Weapons1 profile
  • Armoured hull
    Rng
    Melee
    A
    6
    WS
    4+
    S
    8
    AP
    0
    D
    1
Abilities4 abilities
Core
Core
WargearThunderhawk Cluster Bombs
Each time the bearer ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
DatasheetAerial Assault
Each time a unit with the Deep Strike ability disembarks from this model after it has made a Normal move, that unit is still eligible to declare a charge this turn.
Wargear Options
  • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
  • This model’s Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor.
Legend
Mighty Thunderhawk Gunships serve the Grey Knights Chapter as any other. Powerful, versatile flyers, they deploy squads of Titan’s sons into the heart of battle whilst slaughtering hosts of enemies with their vast array of anti-personnel and anti-armour weapons.