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Genestealer Cults · Datasheet

Krieg Command Squad

Characters65 pts32mmAstra Militarum · Genestealer Cults
LORD COMMISSAR
M
6"
T
3
Sv
5+
Inv
-+
W
3
Ld
6+
OC
1
VETERAN GUARDSMAN
M
6"
T
3
Sv
5+
Inv
-+
W
1
Ld
7+
OC
1
Ranged Weapons12 profiles
  • Plasma gun – supercharge
    hazardous, rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    8
    AP
    -3
    D
    2
  • Lasgun
    rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Flamer
    ignores cover, torrent
    Rng
    12
    A
    D6
    BS
    N/A+
    S
    4
    AP
    0
    D
    1
  • Laspistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
  • Meltagun
    melta 2
    Rng
    12
    A
    1
    BS
    4+
    S
    9
    AP
    -4
    D
    D6
  • Plasma gun – standard
    rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    7
    AP
    -2
    D
    1
  • Grenade launcher – frag
    blast
    Rng
    24
    A
    D3
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Grenade launcher – krak
    Rng
    24
    A
    1
    BS
    4+
    S
    9
    AP
    -2
    D
    D3
  • Boltgun
    rapid fire 1
    Rng
    24
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Bolt pistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    4
    AP
    0
    D
    1
  • Plasma pistol – standard
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    7
    AP
    -2
    D
    1
  • Plasma pistol – supercharge
    hazardous, pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    8
    AP
    -3
    D
    2
Melee Weapons5 profiles
  • Power weapon
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    -2
    D
    1
  • Chainsword
    Rng
    Melee
    A
    4
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Close combat weapon
    Rng
    Melee
    A
    2
    WS
    4+
    S
    3
    AP
    0
    D
    1
  • Power fist
    Rng
    Melee
    A
    3
    WS
    4+
    S
    6
    AP
    -2
    D
    2
  • Trench club
    Rng
    Melee
    A
    3
    WS
    4+
    S
    4
    AP
    0
    D
    1
Abilities7 abilities
Core
DatasheetGrim Determination
While this unit contains an OFFICER, you can target this unit with Stratagems even while it is Battle-shocked and Orders issued to this unit do not cease to affect this unit if it becomes Battle-shocked.
WargearMaster Vox
Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
WargearAlchemyk Counteragents
The bearer’s unit has the Feel No Pain 6+ ability against mortal wounds.
WargearRegimental Standard
Add 1 to the Objective Control characteristic of models in the bearer’s unit.
WargearServo-scribes
Once per battle, when issuing an Order, the Lord Commissar can issue one additional Order.

Designer’s Note: Place a Servo-scribes token next to the unit, removing it when this ability has been used.
Special (правая колонка)ORDERS
This unit’s OFFICER can issue 1 Order to a Regiment unit.
Wargear Options
  • 1 Veteran Guardsman’s boltgun can be replaced with one of the following:
    • 1 flamer
    • 1 grenade launcher
    • 1 meltagun
    • 1 plasma gun
  • The Lord Commissar's power weapon can be replaced with 1 power fist.
  • The Lord Commissar can be equipped with 1 plasma pistol.
  • 1 Veteran Guardsman’s chainsword can be replaced with one of the following:
    • 1 trench club
    • 1 power weapon
  • 1 Veteran Guardsman not equipped with alchemyk counteragents can replace its laspistol with one of the following:
    • 1 bolt pistol
    • 1 plasma pistol
Leader