Genestealer Cults · Datasheet
Kelermorph
Characters60 pts⌀ 32mmGenestealer Cults
M
6"
T
3
Sv
5+
Inv
5+
W
3
Ld
7+
OC
1
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
Liberator autostubs devastating wounds, pistol | 12 | 6 | 2+ | 6 | -2 | 1 |
- Liberator autostubsdevastating wounds, pistolRng12A6BS2+S6AP-2D1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
- Close combat weaponRngMeleeA3WS3+S3AP0D1
Abilities
Core
Core
DatasheetHeroic Fusillade
Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.
DatasheetHypersensory AbilitiesMovementShooting
Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).
Legend
This gunfighter is a living icon of rebellion, moulded to exploit the psyche of fractured Human societies. Whip-fast reactions and hypersensory acuity lend the Kelermorph lethal reaction speeds and help it unleash withering volleys from its iconic liberator autostubs, whose depleted volonium rounds can punch through tank armour.