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Genestealer Cults · Datasheet

Acolyte Hybrids With Autopistols

Battleline65–130 pts32mmGenestealer Cults
M
6"
T
4
Sv
5+
Inv
-+
W
1
Ld
7+
OC
2
Ranged Weapons1 profile
  • Autopistol
    pistol
    Rng
    12
    A
    1
    BS
    4+
    S
    3
    AP
    0
    D
    1
Melee Weapons3 profiles
  • Cult claws and knife
    Rng
    Melee
    A
    3
    WS
    3+
    S
    4
    AP
    -1
    D
    1
  • Heavy mining tool
    anti-vehicle 4+
    Rng
    Melee
    A
    2
    WS
    3+
    S
    5
    AP
    -2
    D
    3
  • Leader’s bio-weapons
    Rng
    Melee
    A
    5
    WS
    3+
    S
    5
    AP
    -2
    D
    1
Abilities4 abilities
Core
Faction
DatasheetClaimed for the CultCommand
At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.
WargearCult IconCommand
In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed Character models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
Wargear Options
  • One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 3 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with 1 heavy mining tool.
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader's bio-weapons.
Leader
Legend
Acolyte Hybrids comprise the earliest generations of a cult’s brood cycles, and they are monstrous in body and mind. Some equip themselves with an array of automatic pistols and repurposed heavy tools, applying industrialised might to the battlefield in acts of sabotage or resource acquisition.