Genestealer Cults · Datasheet
Abominant
Characters85 pts⌀ 40mmGenestealer Cults
M
6"
T
6
Sv
5+
Inv
-+
W
5
Ld
7+
OC
1
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
Power sledgehammer | Melee | 4 | 3+ | 12 | -2 | D6+1 |
- Power sledgehammerRngMeleeA4WS3+S12AP-2DD6+1
Abilities
Core
Core
Core
DatasheetThe Chosen OneFight
While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
DatasheetRegenerating Gene-mass
The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.
Leader
Can be attached to
Legend
Born from the sting of a mindwyrm familiar, the Abominant is an Aberrant tainted with the Patriarch’s own gene-mass. This transforms the beast into a mountain of mutated chitin and muscle that can regenerate as swiftly as its foes can harm it, and whose raw might is a lethal battlefield asset.