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Emperor’s Children

Sublime Strike

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Dark Radiance

So potent is the disdainful arrogance of these Slaaneshi chosen that it manifests as a Warp-tainted aura that blinds and cows even the most obdurate enemies, forcing them to give way before the advance of the Emperor’s Children like unworthy dregs.

Each time an EMPEROR’S CHILDREN unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through friendly and enemy models.

Stratagems

ALLURING GROTESQUERIE

1 CP
Sublime Strike – Battle Tactic Stratagem · Fight phase
WHEN: Start of the Fight phase.

TARGET: One EMPEROR’S CHILDREN unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test. Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

CLOYING CORRUPTION

1 CP
Sublime Strike – Strategic Ploy Stratagem · Movement phase
WHEN: Start of your Movement phase.

TARGET: One FLAWLESS BLADES unit from your army.

EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.

EAGER FOR MORE

1 CP
Sublime Strike – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase, just after an EMPEROR’S CHILDREN unit from your army opens a Hatchway.

TARGET: That EMPEROR’S CHILDREN unit.

EFFECT: Your unit can make a Normal move of up to 3".

VYING FOR VICTORY

1 CP
Sublime Strike – Battle Tactic Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.

TARGET: One EMPEROR’S CHILDREN unit from your army that was within Engagement Range of that enemy unit at the start of the phase.

EFFECT: Your unit can make a Normal move of up to 3".

Enhancements

Daemonshrieker

0 pts
In your Shooting phase, you can select one closed Hatchway within 12" of and visible to the bearer. If you do, roll one D6: on a 2+, open that Hatchway and, until the end of the battle, that Hatchway cannot be closed.

Venom of the Six-fanged Serpent

0 pts
Add 1 to the Strength and Damage characteristics of the bearer’s melee weapons and improve the Armour Penetration characteristic of those weapons by 2.

Eligible Units