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Emperor’s Children

Mercurial Host

Detachment · 6 stratagems · 4 enhancements

Detachment Rule

Quicksilver Grace

The Emperor’s Children are consummate raiders, eager to satiate their lust for sensation amid battle and falling upon their foes with impossible swiftness and inhuman grace.

You can re-roll Advance rolls made for Emperor’s Children units from your army.

Stratagems

CAPRICIOUS REACTIONS

1 CP
Mercurial Host – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.

COMBAT STIMMS

2 CP
Mercurial Host – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Emperor’s Children iNFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.

CRUEL RAIDERS

1 CP
Mercurial Host – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Emperor’s Children unit from your army that is wholly within 9" of one or more battlefield edges and not within 3" horizontally of one or more enemy units.

EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.

DARK VIGOUR

1 CP
Mercurial Host – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

TARGET: One Emperor’s Children unit from your army (excluding Beasts and Vehicles) that is within 9" of the enemy unit that just ended that move.

EFFECT: Your unit can make a Normal move of up to 6".

HONOUR THE PRINCE

1 CP
Mercurial Host – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Emperor’s Children Infantry unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

VIOLENT EXCESS

1 CP
Mercurial Host – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.

Enhancements

Loathsome Dexterity

10 pts
Emperor’s Children model only. Each time a model in the bearer’s unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.

Tactical Perfection

15 pts
Emperor’s Children model only. After both players have deployed their armies, select up to two EMPEROR’S CHILDREN units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.

Steeped in Suffering

20 pts
Emperor’s Children model only. Each time a model in the bearer’s unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-strength, add 1 to the Wound roll as well.

Intoxicating Musk

20 pts
Emperor’s Children model only. Each time a melee attack targets the bearer’s unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.

Eligible Units