Detachment Rule
Combat Drugs
Wyches abuse an array of potentially lethal performance-enhancing combat stimms.
At the start of your Command phase, select which Combat Drugs will be active for your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6. When doing so randomly, Combat Drugs you have previously selected can become active again, but if you randomly select one that is already active for your army, it has no additional effect.
1. Adrenalight
Add 1 to the Attacks characteristic of melee weapons equipped by Wych Cult models from your army.
2. Hypex
Add 2" to the Move characteristic of WYCH CULT models from your army.
3. Serpentin
Improve the Weapon Skill characteristic of melee weapons equipped by WYCH CULT models from your army by 1.
4. Painbringer
Add 1 to the Toughness characteristic of WYCH CULT models from your army.
5. Grave Lotus
Add 1 to the Strength characteristic of melee weapons equipped by WYCH CULT models from your army.
6. Splintermind
Improve the Leadership characteristic of WYCH CULT models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by WYCH CULT models from your army by 1.
1. Adrenalight
Add 1 to the Attacks characteristic of melee weapons equipped by Wych Cult models from your army.
2. Hypex
Add 2" to the Move characteristic of WYCH CULT models from your army.
3. Serpentin
Improve the Weapon Skill characteristic of melee weapons equipped by WYCH CULT models from your army by 1.
4. Painbringer
Add 1 to the Toughness characteristic of WYCH CULT models from your army.
5. Grave Lotus
Add 1 to the Strength characteristic of melee weapons equipped by WYCH CULT models from your army.
6. Splintermind
Improve the Leadership characteristic of WYCH CULT models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by WYCH CULT models from your army by 1.
Stratagems
A CHALLENGE MET
2 CPSpectacle of Spite – Battle Tactic Stratagem · Movement phase
WHEN: End of your opponent’s Movement phase.
TARGET: One WYCH CULT unit from your army that would be able to declare a charge if it were your Charge phase.
EFFECT: Select one enemy unit within 9" of your unit that was set up on the battlefield this phase or that ended a Normal or Advance move this phase. Your unit now declares a charge that targets only that enemy unit, and you resolve that charge.
RESTRICTIONS: Even if that charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: One WYCH CULT unit from your army that would be able to declare a charge if it were your Charge phase.
EFFECT: Select one enemy unit within 9" of your unit that was set up on the battlefield this phase or that ended a Normal or Advance move this phase. Your unit now declares a charge that targets only that enemy unit, and you resolve that charge.
RESTRICTIONS: Even if that charge is successful, your unit does not receive any Charge bonus this turn.
ACROBATIC DISPLAY
1 CPSpectacle of Spite – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save.
TARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save.
BERSERK FUGUE
2 CPSpectacle of Spite – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
DEADLY DEBUT
1 CPSpectacle of Spite – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.
TARGET: One DRUKHARI unit from your army that made a Charge move this turn and has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Wyches unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.
TARGET: One DRUKHARI unit from your army that made a Charge move this turn and has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Wyches unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.
FEIGNED WEAKNESS
1 CPSpectacle of Spite – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a Drukhari unit from your army Falls Back.
TARGET: That DRUKHARI unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in turn in which it Fell Back.
TARGET: That DRUKHARI unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in turn in which it Fell Back.
PRETERNATURAL AGILITY
1 CPSpectacle of Spite – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Start of your Movement or Charge phase.
TARGET: One Wych Cult unit from your army.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, you can ignore any or all modifiers to its Move characteristic and to Advance and Charge rolls made for it and, until the end of the turn, each time a model in your unit makes such a move, it can move horizontally through models (when doing so, such a model can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them).
TARGET: One Wych Cult unit from your army.
EFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, you can ignore any or all modifiers to its Move characteristic and to Advance and Charge rolls made for it and, until the end of the turn, each time a model in your unit makes such a move, it can move horizontally through models (when doing so, such a model can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them).
Enhancements
Chronoshard
15 ptsSuccubus model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Pharmacophex
15 ptsSuccubus model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list. The result rolled applies to the bearer’s unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.
Morghenna’s Curse
20 ptsSuccubus model only. Improve the Armour Penetration and Damage characteristics of the bearers melee weapons by 1.
Periapt of Torments
25 ptsSuccubus model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.