Detachment Rule
Tyrannical Motivation
Murderers and renegades all, the Red Corsairs strive to meet their master’s standards, fighting hardest of all when his gaze is upon them.
Huron’s Elite Hand-picked by Huron Blackheart himself, these warriors strive to retain his favour with feats of arms. Each time a model in this unit makes an attack, add 1 to the Hit roll. |
Mobile Marauders The Red Corsairs utilise a highly mobile form of warfare and, under Huron’s watch, are relentless in their aggression. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Stratagems
AT THE TYRANT’S COMMAND
1 CPTARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
ENCIRCLING SURGE
1 CPTARGET: One HERETIC ASTARTES unit (excluding Monsters and Vehicles) from your army that is within 6" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
HARDENED KILLERS
1 CPTARGET: One Damned unit from your army.
EFFECT: Select one of the following effects:
- Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.
- Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.
- Improve the Save characteristic of models in this unit by 1.
REAVERS’ FLURRY
1 CPTARGET: One HERETIC ASTARTES unit from your army that made a Charge move this turn.
EFFECT: Until the end of the phase, add 1 to the Attacks characteristics of melee weapons equipped by models in your unit.
SEIZE THE PRIZE
1 CPTARGET: That HERETIC ASTARTES unit.
EFFECT: Do not make an Advance roll for your unit. Instead, until the end of the phase add 6" to the Move characteristic of models in your unit.
TO THE FAVOURED THE SPOILS
1 CPTARGET: One HERETIC ASTARTES unit from your army that lost one or more wounds as a result of those attacks.
EFFECT: Your unit can make a Surge move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.