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Chaos Space Marines

Champions of Chaos

Detachment · 4 stratagems · 2 enhancements

Detachment Rule

Dark Purpose

Once they have set themselves to the task of conquest, warriors such as these neither hesitate nor turn aside.

Each time a HERETIC ASTARTES unit from your army Consolidates, if it is not within Engagement Range of one or more enemy units, then until the end of the phase, each time a model in that unit makes a Consolidation move, it can move towards the closest objective marker, but only if, after all models have done so, that unit is within range of that objective marker and in Unit Coherency.

Stratagems

AGGRESSIVE STRIKE

1 CP
Champions of Chaos – Strategic Ploy Stratagem · Movement phase
WHEN: End of your Movement phase.

TARGET: One HERETIC ASTARTES unit from your army that arrived using the Deep Strike ability this turn.

EFFECT: Your unit can make a Normal move of up to 6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.

IMPERIOUS ADVANCE

1 CP
Champions of Chaos – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One HERETIc ASTARTES TERMINATOR unit from your army that has not been selected to fight this phase.

EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by the selected models, and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.

INFERNAL PATRONS

1 CP
Champions of Chaos – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, just after your opponent targets a unit from their army with a Stratagem.

TARGET: One HERETIC ASTARTES unit from your army within 3" of and visible to that enemy unit.

EFFECT: That enemy unit must take a Leadership test; if failed, that usage of that Stratagem has no effect (your opponent cannot use that Stratagem again this phase).

MALIGN WILL

1 CP
Champions of Chaos – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time your unit takes a Leadership test for the Dark Pacts ability, subtract 1 from the result and, if passed, select one objective marker within 6" of your unit. If there are no enemy units within range of that objective marker (excluding Battle-shocked units], that objective marker is Secured by your army.

Enhancements

Manifest Vengeance

0 pts
When the bearer is destroyed, if it has not shot or fought this phase, roll one D6, adding 1 to the result if it was destroyed by a melee attack: on a 4+, do not remove it from play. The bearer can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.

Dark Majesty

0 pts
Each time the bearer ends a Charge move, select one enemy unit within Engagement Range of it. Until the start of your next Charge phase, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Eligible Units